Новости cyberpunkdreams
Объявления разработчиков, обновления и обсуждения.
Quirked up
On quirks It is easy, believe me, to go down a rabbit hole of adding new quirks to the game. The number on my list that I want to add definitely exceeds the number already in. I've added just a few with this update, but…
Читать и обсудить →Minor update
*Deep reserves* has had some work. Having a runner as a companion now gives *Access/Stored cash*. You can now toggle the effect of layering on and off when viewing an outfit. Holding down shift when finalising a suppl…
Читать и обсудить →Bugfix release
Fixed *Smith's beyond angry* being blank. Fixed Smith being away too much (if he's currently away, he'll be back via the usual method). Fixed a problem with *The coat's staying on*. Fixed some other minor bugs and typ…
Читать и обсудить →Minor update
Some new Smith stuff. Some long coats can now hide stats from the lower body slot. You can no longer open, carry or stash outerwear if it's enabling a concealed item slot. – But only if you have something equipped in …
Читать и обсудить →Tower madness
The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and makin…
Читать и обсудить →Bugfix release
Changed how concealed head harnesses work a little. Made the *Breast support* stat for bras, etc., visible. Fixed the *Earrings* slot not being hidden when it should be. Fixed *Clinic business/Organ quality* being hid…
Читать и обсудить →Summer sweat
Today's overhaul to temperature and the clothing system has been a long time coming – not in terms of work involved, but in how long I've wanted to do it. The new system will take a bit more getting used to, but should g…
Читать и обсудить →Bugfix release
Fixed stash pick-up not working. Fixed the mod slot for the *Kettec P50* not being displayed. Fixed a problem with fuelling non-custom vehicles. Fixed some problems with removing silencers. -- You'll need to reattach…
Читать и обсудить →Crowning Glory
So, today's update has a few things in it. A lot of the time has actually been on the new engine stuff, which, believe it or not, was all triggered by finally wanting to get solar charging working for vehicles not curren…
Читать и обсудить →Minor update
Extended the anniversary event length by a couple of days. You can use disassemble broken electronics in a workshop. You can now disassemble your personal weapons for parts in the workshop. – Use the inventory card fi…
Читать и обсудить →Minor update
Equipping an implant in the *Implants* slot is now functional. Picking up a package while working the streets has been improved. – Along with associated stuff. Fixed the value of *Bundled/Shotgun shells*. Fixed a pos…
Читать и обсудить →Five Years on Steam!
Yes, cyberpunkdreams has now hit its **fifth anniversary** on Steam, and things have still not slowed down at all. If you've been here before, you know how the anniversary event works. And if you haven't, it's pretty si…
Читать и обсудить →Minor update
You can now go after *Francatelli's stash*. – You **need** to pay attention; the game won't hold your hand on this one. There's a little more Irene content. You can now pass off *human flesh* as *real meat*. – But th…
Читать и обсудить →Minor update
Some tweaks to *Connoisseur* and various food options. Some new access codes to find in-game. Some new quirks. There's some new stuff at *The Pit*. New artwork. Fixed corpses never being lootable. Fixed one of your…
Читать и обсудить →More bodies in the street
Random body drops are now simulated in the background, not generated as you explore. – Bodies you are likely to find are semi-randomly created and then removed as they get too old. – Only applies to alley bodies and th…
Читать и обсудить →Bugfix release
Reordered the options on *Working the junk trade* with the random options at the top. – Note that the random options on here no longer use the dice and therefore can't be pinned. New disposable spike: *Brainflow*. Fix…
Читать и обсудить →Chapter Two // Ongoing
First of all, thanks to everyone who got stuck in and participated in the event. It's been a blast! All the content is here to stay, of course, and I'll be working on adding to and improving things as a part of the regul…
Читать и обсудить →Chapter Two
Yes, it's taken a long, long time, but **Chapter Two** of the main mission is finally here. It contains a lot of content, both for the mission itself and for things surrounding it (so if you've opted out of the mission w…
Читать и обсудить →Bugfix release
New artwork. Fixed some problems in *A body* and related stuff. Fixed some problems with some outfit effects. Fixed some typos and minor bugs; thanks for the reports!…
Читать и обсудить →Bodies in the street
This update started in the usual way – I started making some minor tweaks to a scene in order to address some exploits and inconsistencies, and it turned into a full blown overhaul. In this case, the scene in question wa…
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