Новости Stardeus
Объявления разработчиков, обновления и обсуждения.
Build notes: v0.6.146 (2022.12.22)
This build has a massive impact on game balance. I will likely be shuffling the new Research Tree in upcoming updates after more testing. v0.6.146** (2022.12.22) Biological beings will now eat raw food if cooked food is…
Читать и обсудить →Build notes: v0.6.145 (2022.12.20)
v0.6.145** (2022.12.20) Grounded fighters can now be carried to unreachable parts of the ship by flying squad members Make sure Breach Capsule raids will never have more attackers than defenders Refrigerator and Beverage…
Читать и обсудить →Build notes: v0.6.144 (2022.12.18)
v0.6.144** (2022.12.18) Improve unit to unit reachability tests during combat Hotfix save would fail during combat since v0.6.143 Fix an edge case with pathfinding that could get a worker stuck in a complex map…
Читать и обсудить →Dev Update 2022-12-17: Procedural Generation and Performance improvements
Hey Space Travelers! It’s time for a monthly development update. Stardeus has had 19 updates since Nov 12, 2022. The stats: Bug fixes: **59** Balance adjustments: **25** UI / QoL improvements: **18** Technical chang…
Читать и обсудить →Build notes: v0.6.143 (2022.12.16)
I'll start calling these posts "Build notes", since "Patch" implies that something was wrong, while these are regular daily builds. v0.6.143** (2022.12.16) Generate starting ship loot dynamically Improve procedural ship…
Читать и обсудить →Patch notes: v0.6.142 (2022.12.14)
v0.6.142** (2022.12.14) Generate more interesting ship designs in all scenarios Split Furniture research into more subacategories Reduce the number of clock speed options Prompt to quit tutorial when pressing ESC Fix win…
Читать и обсудить →Patch notes: v0.6.141 (2022.12.09)
v0.6.141** (2022.12.09) Fix object drift speed in space too slow after motion rework Fix Stasis Pods wouldn't lift off the ship since motion rework Fix Breach Capsules would get stuck when detaching since motion rework F…
Читать и обсудить →Patch notes: v0.6.140 (2022.12.08)
v0.6.140** (2022.12.08) Jukebox will require less skill than Treadmill Move Lit Glass Floor to the right category in the Build Menu Add 3 modes for viewing electricity grid overlay (Auto, Connectors Only and All) Fix dam…
Читать и обсудить →Patch notes: v0.6.139 (2022.12.07)
v0.6.139** (2022.12.07) Make it easier to attach a debugger for modders Fix a memory leak and inconsistency when electricity grid would keep attempting to include removed connectors into the grid Fix electricity grid reb…
Читать и обсудить →Patch notes: v0.6.138 (2022.12.06)
The updates are quite thin, but this is because I'm working on the big new stuff - derelict ships and space tech. That stuff is being added, just invisible to everyone who doesn't have "experimental" turned on. That new …
Читать и обсудить →Patch notes: v0.6.137 (2022.12.05)
This patch should have a major performance impact on high clock speeds in large maps. v0.6.137** (2022.12.05) Humans will have to be more tired to be reluctant to take non critical work tasks Reimplement being and objec…
Читать и обсудить →Patch notes: v0.6.136 (2022.12.02)
v0.6.136** (2022.12.02) Hotfix clock speed restriction would not get lifted since v0.6.135 v0.6.135** (2022.12.02) Add no-build zones in the corners of the map for spawning things Increase Teleporter energy cost to 10kW…
Читать и обсудить →Patch notes: v0.6.134 (2022.11.30)
v0.6.134** (2022.11.30) Some objects will have a chance to explode when on fire Increase comfortable temperature range for drones Reduce Merchant price markup for most merchant types Adjust sale price multiplier for most…
Читать и обсудить →Patch notes: v0.6.133 (2022.11.26)
This patch will break some mods because of internal API changes. Mod developers should be able to simply recompile their code and update the mods easily. I am trying to do my best to not break mods, but during active dev…
Читать и обсудить →Patch notes: v0.6.132 (2022.11.23)
v0.6.132** (2022.11.23) Automatically validate, adjust and correlate base market item prices Adjust merchant ripoff levels Adjust base price for multiple market items Make certain items cost much more when you buy them c…
Читать и обсудить →Patch notes: v0.6.131 (2022.11.22)
v0.6.131** (2022.11.22) Colonists with "Descontructing things" mental breakdown will never deconstruct floors Add ML Booth "TrainingSpeed" configuration variable for creating faster ML Booths Catch looping AI task relate…
Читать и обсудить →Patch notes: v0.6.130 (2022.11.21)
v0.6.130** (2022.11.21) Mega Asteroid will be once per game event (only in Challenging difficulty) When your ship is moving, Meteoroids, Asteroids, Storage Capsules and Stasis Pods will not follow your ship Add a new gam…
Читать и обсудить →Roadmap Voting Results (Round 1)
Hey Space Travelers! Last week I published an interactive roadmap and asked you to vote on the features you wanted to see added first. Everyone could cast one vote on a Category, and one vote for a specific Feature. T…
Читать и обсудить →Patch notes: v0.6.129 (2022.11.18)
v0.6.129** (2022.11.18) Show unreachable events and warning icons for material piles that were repeatedly unreachable by flying workers Add unreachable position diagnostics to Walking Difficulty overlay Add a new workaro…
Читать и обсудить →Patch notes: v0.6.128 (2022.11.17)
v0.6.128** (2022.11.17) Damage dealt by some needs (i.e. Hunger, Maintenance) will not interrupt current task When a human fails to find food, they will try to cook right away Tune human AI to use priorities more strictl…
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