Small update
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Slipstream speed is now capped at Shell max maneuver speed, triggers at 8 m/s (easier to use in tighter spaces) and no longer reduces max vitals.
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Redline speed is now soft capped at Shell max speed and damage increase is proportional to current speed. Can activate Core, but reduces Core duration and generation by 50%. Loadout menu also correctly updates the speed statistic.
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'Eye trails' now visible to owner with Overseer active.
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Fatal damage prevention is now affected by effectiveness of damage reductions, tooltips for Disengage, Rage Core, Core Discharge and Hardcase have been reworded.
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Anchor cooldown from 5 > 10 seconds, health from 200 > 100.
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Cerberus far damage from 10 > 5 and now has its own, longer placeholder reload animation (not akimbo) to give better representation.
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Vigil ADS time from 0.4 > 0.45 seconds.
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Speed loader gains 25% increased reload movement speed penalty (move slower while reloading),
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Lights from certain projectiles / devices should be working again. Will help Anchor stand out more.
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Backdoor actually fixed this time...
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