Update
Bug fixes
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Fix for Slipstream damage stopping immediately when leaving climb, now damages defense instead of vitals.
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Fix for air charge regen occasionally not working.
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Fix for quick melee with a firearm not triggering Rhino reverberate.
Changes and additions
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Anchor now only restores 25 aux power and 1 aerial maneuver charge on grab (the fact that this device offered so much for such little effort or cost was a bit of an oversight).
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Hyper device added to Tech, as with other enhancement devices it lasts 5 seconds, 45 second cooldown. This is likely the last movement based unlock on the Matrix.
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Latest round of weapon tuning.
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Nexus near damage from 60 > 56.
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Omen damage from 68-34 > 64-30, vertical recoil from 26 > 30.
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Custodian vertical recoil from 15 > 20.
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Inhibitor spread gain from 0.15 > 0.1.
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Cerberus near damage per pellet from 40 > 38, vertical recoil from 75 > 150.
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Umibozu damage from 24 > 20 and now only paints airborne targets. Deals shock damage to airborne targets (giving the weapon a bit more of a role. Should be effective at dealing with any players not grounded).
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Akimbo alternate aim can no longer be as accurate as ADS with single sidearm.
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Added basic horizontal compass to top of radar.
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