Small update
Bug fixes
-
Fix for Rhino Hardware spec triggering on friendly body impacts.
-
Fix for weapons being able to be dropped before fully equipped.
-
Fix for Shock damage type not ignoring all damage reductions.
-
Fix for bonus CR not being handed out to nearby players on Breach diffuse.
Changes and additions
-
Seperated TTK into its own catergory 'Stealth weapons', which will also contain the future Bow and Crossbow. Want to get this in now, even though it's just one in the category, to get around TTK affecting melee weapon balancing and specialisations.
-
Melee weapons and Stealth weapons now have their own unique specialisations (pending balancing).
-
Backup weapons now have built in modifiers, so can balance them individually without using broad Body foundation bonuses and lumping melee and TTK together.
- Current modifiers are 'Direct damage protection' and 'Chase speed multiplier'. For now both Akanami and Dusters will have 25% direct damage protection and 1.25 chase speed multiplier (active when within 10 meters of an unobscured enemy).
-
Additionally the backup specific incremental bonus for body foundation has been again replaced, for a more global use. It is now 'reduced aux regeneration penalties' which will affect regeneration speed during maneuvers, hovering and certain augments.
-
Testing out reducing Shell spec slot cost to 3.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.