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Игры по онлайну и скины по объёму продаж

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Update

Bug fixes

  • Fix for spectate not hiding Overseer on respawn.

  • Fix for loadout movement speed going below 4 m/s.

  • Fix for not being able use Tech 100 Core cancel with Core Decay.

  • Fix for Resourceful not taking into account the increased reserve ammo gained by weapon specialisations on deconstruct.

  • Fix for Dusters second punch dealing fully charged damage even if just tap fired.

Changes and additions

  • T-Lock ammo requires stabilisation for calculating trajectory and as such will now have greatly reduced tracking speed if fired while airborne.

  • T-lock detonate AOE range from 1-2m > 2-4m.

  • Turret health from 100 > 50.

  • Enemy anchors will now appear red.

  • Dusters charge no longer gives increased body impact damage and LMB attack now only snares if fully charged.

  • Dusters uppercut alternate charged attack (press quick melee while LMB attack is held and fully charged). Will knock enemy up into air and apply cripple.

  • Additional audio for Dusters knockback attacks (will make more sense when Dusters have a model).

  • Alternate charged attacks for melee weapons now require full charge to initiate.

  • Desync applies to Hunter Optics and TRG optics.

  • Small update to spectate controls:

    • LMB (fire) to attach / detach.

    • A + D (move left / right) to cycle backward or forward through players.

    • MMB (scan) to hide / show outlines.

    • RMB (aim) to hide / show name plates.

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