Update
Bug fixes
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Fix for spectate not hiding Overseer on respawn.
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Fix for loadout movement speed going below 4 m/s.
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Fix for not being able use Tech 100 Core cancel with Core Decay.
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Fix for Resourceful not taking into account the increased reserve ammo gained by weapon specialisations on deconstruct.
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Fix for Dusters second punch dealing fully charged damage even if just tap fired.
Changes and additions
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T-Lock ammo requires stabilisation for calculating trajectory and as such will now have greatly reduced tracking speed if fired while airborne.
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T-lock detonate AOE range from 1-2m > 2-4m.
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Turret health from 100 > 50.
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Enemy anchors will now appear red.
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Dusters charge no longer gives increased body impact damage and LMB attack now only snares if fully charged.
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Dusters uppercut alternate charged attack (press quick melee while LMB attack is held and fully charged). Will knock enemy up into air and apply cripple.
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Additional audio for Dusters knockback attacks (will make more sense when Dusters have a model).
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Alternate charged attacks for melee weapons now require full charge to initiate.
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Desync applies to Hunter Optics and TRG optics.
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Small update to spectate controls:
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LMB (fire) to attach / detach.
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A + D (move left / right) to cycle backward or forward through players.
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MMB (scan) to hide / show outlines.
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RMB (aim) to hide / show name plates.
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