Small update
** Bug fixes**
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Fix for Tox clouds not igniting properly.
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Fix for Overseer still visible in spectator cams sometimes.
Changes and additions
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T-lock now has range dependant size of the lock 'zone', uses crosshair. Locks will also be lost quicker if target leaves the zone. This means maintaining a lock on targets will require more player tracking, especially at range.
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T-lock explosive damage is now capped at 100, but has no range based reduction.
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Testing out a solution for held quick melee dash distance again.
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Can now hold and release quick melee to determine how long the dash range is. Hopefully will solve the issue of the range being inconsistent, plus more movement tech!
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Has a maximum hold duration of 0.75 seconds, which can be increased with combo points (while backup equipped) and Professional (while sidearm equipped).
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Has reduced speed on repeated use (50 - 0% reduction from 0.5 - 2 seconds afer last dash).
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Bison Hardware specialisation no longer has the headshot requirement.
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