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Update

Bug fixes

  • Fix for sometimes being able to scan while interacting.

  • Fix for being able to swap weapons before rolling has fully completed.

  • Fix for Consussive impulse damage reflection not adhereing to it's cooldown, tooltip also corrected.

  • Fix for block collision (Akanami, Dusters) being active sometimes when not in use.

  • Fix for rolls preventing other maneuver states if they start before the roll fully ends.

  • Fix for Rhino being able to be knocked down on Nano-Wire cut.

  • Fix for charged backup weapon attack not working shortly after relocating.

  • Fix for being able to use Nano-Wire during a quick melee.

Changes and additions

  • Dusters adjustments:

    • Limb damage multiplier back from 1 > 0.75 (was increased back when Dusters didn't really have much going for them. Now Dusters have a good amount of extra utility and can also build combo points quickly).

    • Primary attack no longer snares (to give more reason to use both Uppercut and quickmelee in combat).

    • For clarity and consistency, Dusters arm deflections are now only active while RMB (aim) is held (gave unnecessary additional damage reduction without any input).

    • No longer applies snare or cripple to allies.

  • Akanami adjustments:

    • Alternate attack no longer increases headshot multiplier (made the standard attack obsolete). Will be replaced by 'Thrust': Which deals reduced damage but bypasses defense and applies bleed.

    • Quick melee headshot multiplier from 1.5 > 1.75.

  • Alternate attacks are now initiated on short press of quick melee while holding LMB. Holding quick melee will dash with standard primary attacks while they are being charged.

  • New melee combos possible.

  • Rhino Concussive Impulse cooldown from 5 > 10 seconds, to bring it inline with other Shells impactful cooldowns.

  • Tooltip corrections.

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