Small update
Bug fixes
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Fix for melee blocks being active while quick meleeing if RMB is held.
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Fix for near death screen visuals being sometimes triggered by Hyper.
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Fix for being able to maneuver immediately after getting up from prone.
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Fix for Ghost camouflage sometimes not reactivating on Disengage.
Changes and additions
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Enhanced debuffs no longer have unique names, as it is a bit misleading considering they are not seperate debuffs. The unique names will just be replaced with the base debuff name followed by a '+' symbol. This is also more in keeping with the debuff HUD icons. Matrix item tooltips have been adjusted but will still be getting a revamp and a simplified version of each to help with player understanding.
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Melee damage from Overkill now has its own damage type instead of using Telefrag (was causing many issues eg. ignoring all damage reductions).
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Overkill related tooltips corrected.
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Chem damage adjustments and clarification (all related tooltips adjusted):
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Applies Corrode debuff (prevents healing, 20 /s chem damage tick).
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Damages defense and reduces max defense (if defense is not depleted).
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No longer damages vitals or reduce vitals max vitals.
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