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Игры по онлайну и скины по объёму продаж

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Меню

Small update

Bug fixes

  • Fix for melee blocks being active while quick meleeing if RMB is held.

  • Fix for near death screen visuals being sometimes triggered by Hyper.

  • Fix for being able to maneuver immediately after getting up from prone.

  • Fix for Ghost camouflage sometimes not reactivating on Disengage.

Changes and additions

  • Enhanced debuffs no longer have unique names, as it is a bit misleading considering they are not seperate debuffs. The unique names will just be replaced with the base debuff name followed by a '+' symbol. This is also more in keeping with the debuff HUD icons. Matrix item tooltips have been adjusted but will still be getting a revamp and a simplified version of each to help with player understanding.

  • Melee damage from Overkill now has its own damage type instead of using Telefrag (was causing many issues eg. ignoring all damage reductions).

  • Overkill related tooltips corrected.

  • Chem damage adjustments and clarification (all related tooltips adjusted):

    • Applies Corrode debuff (prevents healing, 20 /s chem damage tick).

    • Damages defense and reduces max defense (if defense is not depleted).

    • No longer damages vitals or reduce vitals max vitals.

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