Small update
News
- Community server availability is confirmed for the 31st March.
Bug fixes
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Fix for jump momentum loss following a dive roll (this turned out to be originally a bug that has since been fixed, but now should be an intended mechanic).
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Potential fix for roll into boost jump not registering while input held (should also fix other rare cases of being snapped back to ground after jumping).
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Fix for external mag not clearing from loadout with Hot Swap equipped.
Changes and additions
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Camouflaged enemies visible with TRG optics or Hunter Optics can now be tagged.
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Chain Reaction no longer applies to Camouflaged enemies.
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Shell Shock slight rework for testing out, to make it a little less niche. 5 shock damage every 0.5 seconds for duration of applied Disables, does not stack.
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