Small update
Bug fixes
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Fix for custom presets always defaulting to slot 1 on deploy.
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Fix for custom presets using players specialisations (specialisations will eventually be a server setting for each custom preset).
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Fix for Failsafe not preventing some projectiles being disabled.
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Fix for destroying projectiles / devices restarting fuse.
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Fix for Rhino losing existing Overcharge when Core ends.
Changes and additions
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Checks to see if a playing is being knocked down to prevent throwing the Intel bag.
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Overcharge now increases ground speed, climb speed and dexterity by 15%.
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Redline Core generation increase from 100 > 200%.
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Sliding bonus CR / Core gen multiplier from 1.5 > 1.25x.
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Stacking deceleration on consecutive ground jumps from landing, to reduce the effectiveness of bunny hopping (resets on any maneuver, climbing or short wait on land).
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Some melee tweaks:
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Quick melee can be held at all times where it wasn't previously (instead of instantly triggering eg.while diving).
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Akanami thrust no longer deals increased bleed and has a slightly narrower hit zone (the damage and defense ignore alone makes the attack really powerful).
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Dusters hit zones made less forgiving (was far to easy to get hits from LMB spam).
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Dusters no longer reduces DR effectiveness by 50%, instead have 25% defense penetration and reduces DR effectiveness by 25%.
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Dusters uppercut now deals full damage.
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Dusters audio pass to sound a little more mechanical and heavy.
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Dusters can now break secure glass quicker.
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