Small update
Bug fixes
-
Fix for Bleed debuff no longer dealing damage if the player that started the bleed disconnects (will tranfer to the bleeder).
-
Potential fix for melee charge animation getting stuck.
-
Fix for names not showing sometimes when spectating.
-
Fix for being able to 'use' optics with Net Runner on weapon switching.
Changes and additions
-
Server custom presets can now set Dominant foundation and Foundations per preset (see DefaultServerSettings.ini for setup).
-
Body 150 'Second Wind' now has an audio cue and a 5 second cooldown.
-
Trying out making use of the backup weapon combo points for the melee parry system (instead of a new mechanic):
-
Holding block (Aim) will drain a combo point every 0.25 seconds.
-
Releasing block (Aim) will always drain a combo point (to prevent just tapping).
-
Blocking while combo points are present will be the 'parry window', more points = longer window, zero points = no parry.
-
For now this window just prevents frontal knockdowns, later will add weapon specific parry effect.
-
-
Blunt damage (Fists, Dusters etc.) now gets the headshot sound effect (may do a variant for this, but it was missing the satisfaction factor and was not always clear when you got a headshot).
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.