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Игры по онлайну и скины по объёму продаж

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Меню

Small update

Bug fixes

  • Fix for Bleed debuff no longer dealing damage if the player that started the bleed disconnects (will tranfer to the bleeder).

  • Potential fix for melee charge animation getting stuck.

  • Fix for names not showing sometimes when spectating.

  • Fix for being able to 'use' optics with Net Runner on weapon switching.

Changes and additions

  • Server custom presets can now set Dominant foundation and Foundations per preset (see DefaultServerSettings.ini for setup).

  • Body 150 'Second Wind' now has an audio cue and a 5 second cooldown.

  • Trying out making use of the backup weapon combo points for the melee parry system (instead of a new mechanic):

    • Holding block (Aim) will drain a combo point every 0.25 seconds.

    • Releasing block (Aim) will always drain a combo point (to prevent just tapping).

    • Blocking while combo points are present will be the 'parry window', more points = longer window, zero points = no parry.

    • For now this window just prevents frontal knockdowns, later will add weapon specific parry effect.

  • Blunt damage (Fists, Dusters etc.) now gets the headshot sound effect (may do a variant for this, but it was missing the satisfaction factor and was not always clear when you got a headshot).

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