Small update
Bug fixes
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Fix for Deadzone disabling devices/projectiles protected by Failsafe.
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Fix for any maneuver knocking down diving enemies.
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Fix for active Core visuals remaining during someone elses Core if your own ends during.
Changes and additions
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Large HUD optimisation pass, potentially giving an FPS boost to many players (this will be even more optimised when the HUD is fully revamped and modular. May have some 'teething issues').
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Slight adjustment to the custom 'anime' shading, pushing closer to the desired reference visuals.
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Can now chain smoothly from dodge into slide / 'no hold' slide.
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Can no long flip/dive from wall until fully latched to prevent issues with higher pings (tapped input will be queued).
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Wildfire trigger no longer reduces recoil and has increased spread gain.
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Sentinel RPM reduced to 175 (people are catching on).
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