Small update
Bug fixes
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Fix for some spawn points not being on ground.
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Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).
Changes and additions
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Adjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills).
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Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher).
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Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow).
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Removed clean kill bonus as it just rewarded third partying or finishing off targets.
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Reduced long range and objective damage bonus (again just rewarded low effort).
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Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.
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Added some quick player requirements for mode voting to test out (will be an optional server setting).
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Intel requires 6 or less players.
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Team Intel requires 4 or more players.
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Breach requires 6 or more players.
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Hardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).
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Damage hit markers / numbers now have some additional smoothing.
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