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Игры по онлайну и скины по объёму продаж

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Меню

Small update

Bug fixes

  • Fix for some spawn points not being on ground.

  • Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).

Changes and additions

  • Adjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills).

    • Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher).

    • Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow).

    • Removed clean kill bonus as it just rewarded third partying or finishing off targets.

    • Reduced long range and objective damage bonus (again just rewarded low effort).

    • Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.

  • Added some quick player requirements for mode voting to test out (will be an optional server setting).

    • Intel requires 6 or less players.

    • Team Intel requires 4 or more players.

    • Breach requires 6 or more players.

  • Hardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).

  • Damage hit markers / numbers now have some additional smoothing.

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