Small update
Bug fixes
- Fix / improvement to client predicted launches (diving etc.). Should reduce micro stutters on network corrections due to inconsistent connection.
Changes and additions
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Hardened increase burn damage received from 50>100%.
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Temporal suspension can now be triggerd during any maneuver while in air (air dodge, air jump, wall flip, wall jump, wall kick, Dragon air dash etc.), but the damage reduction now scales based on speed at time of activation (to give some freedom back).
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Temporal suspension now has directional animation while airborne and moving, also improved trajectory (less constant floating upward).
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