Small update
Bug fixes
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Fix for Concussive impulse restoring more defense than intended.
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Fix for Shell Shock damage over time counting as direct damage.
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Fix for Tech spec Rhino defense regen bypassing Burning and Corrode.
Changes and additions
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Quick pass on optimised distant gunfire and explosion audio. (Potential FPS gains during busy servers, plus a little more atmospheric).
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WIP Jin-Sec drop ship added, plus some audio and VFX in preperation for team spawns.
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Knockdown min distance for manuevers from 2 > 2.5 meters (slightly less easy to knockdown).
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Certain Nano-Wire interactions are now prevented by player blocking (if player is in the way the interaction icon will disappear. Doesn't apply to interactions already connected).
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Primed assets are a little more obvious on the Matrix.
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Bolster and Hyper moved to Body foundation.
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Couple of changes that have been a long time coming:
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Combusts increased defense damage from 50 > 25%.
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Specialist reduced weapon handling penalties from 50 > 25%, on kill bonuses from 5 > 10 seconds, no longer limits to 1 device but increases device cooldowns by 50%.
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