Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Small update

Bug fixes

  • Fix for Concussive impulse restoring more defense than intended.

  • Fix for Shell Shock damage over time counting as direct damage.

  • Fix for Tech spec Rhino defense regen bypassing Burning and Corrode.

Changes and additions

  • Quick pass on optimised distant gunfire and explosion audio. (Potential FPS gains during busy servers, plus a little more atmospheric).

  • WIP Jin-Sec drop ship added, plus some audio and VFX in preperation for team spawns.

  • Knockdown min distance for manuevers from 2 > 2.5 meters (slightly less easy to knockdown).

  • Certain Nano-Wire interactions are now prevented by player blocking (if player is in the way the interaction icon will disappear. Doesn't apply to interactions already connected).

  • Primed assets are a little more obvious on the Matrix.

  • Bolster and Hyper moved to Body foundation.

  • Couple of changes that have been a long time coming:

    • Combusts increased defense damage from 50 > 25%.

    • Specialist reduced weapon handling penalties from 50 > 25%, on kill bonuses from 5 > 10 seconds, no longer limits to 1 device but increases device cooldowns by 50%.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения