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Игры по онлайну и скины по объёму продаж

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Fixes

  • Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report.

  • Fixed bug in multiplayer where client healing themselves would result in host being healed

  • Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an expected placeholder

  • Fixed multiplayer bug where attributes, skills, and abilities from non-hosts often weren’t saved

  • Fixed error when starting location wasn’t specified

  • Fixed glitchy tooltip for community scenarios/characters

  • Fixed bug where scenario settings could be wrongly grayed out in game

  • Added destination npc descriptions to context when changing locations

  • Added logic to add first-appearance story turn to NPC interaction history

  • Removed blocked/locked from entity generation prompts since blocking thing had been deprecated for a long time (since approximately January 2026)

  • Fixed consumable icon display bug

  • Fixed bug appearing to revert scenarios to default when saving non-English scenarios

  • Fixed layout/alignment issues for non-English text in Scenario Settings

  • Fixed overflowing buttons for non-English text in player details editor

  • Added ability to edit class name/description in scenario editor

  • Fixed minor cosmetic issue with game log view text sometimes extending into the scroll bar

  • Fixed bug where non-hosts were allowed to portal or go up one level in multiplayer

  • Switched visual order of items vs skills tab in Scenario Editor player details (rare+ items benefit from skills context when choosing which skills to grant bonuses to)

  • Added tooltip on hovering over items in player equipment/items tab in Scenario Editor.

  • Added option to customize maximum sublocation depth (only applies to entity generation when initializing a location)

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