Revised Encounters
Revised Encounters
Bars: There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point.
Encounter turn: After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly strengthened to prevent the opposition from hemming and hawing.
Spotlight (can be disabled in options): Focuses encounter turn on a random encounter participant when applicable
Misc
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Added follow-up step confirming AI-picked ability or item in Specialized mode, in which the description is included, to further prevent wrongly picked items/abilities
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Fixed some logic deduping spawned place entities with spawned entity icons
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Tweaked passage-of-time prompts to discourage moving random NPCs into private dwellings and also discourage describing decay over time
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Fixed prompt to possibly reduce chance of GM using destroy entities when NPCs leave
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Fixed rare error if exiting/reloading game in multiplayer mode
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Added server logic to reduce errors when in Unified mode
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Fixed a couple rare game-breaking issues with map polygons
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Fixed rare error that would happen when running certain operations on an NPC who had already been transformed into an item on the same turn
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Updated Sapphire/Obsidian story completer model in specialized mode to reduce repetition issue
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