Новости AI Roguelite
Объявления разработчиков, обновления и обсуждения.
Better translations; settings explanations; option for old encounters
Added explanation text for many options and scenario settings Improved all translations across all languages Added back legacy encounters, togglable in options Updated encounter txt file versions to prevent errors whe…
Читать и обсудить →Revised Encounters
Revised Encounters Bars**: There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when…
Читать и обсудить →More fixes
Preset fix Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay Improved logic for picking required item/ability in Sp…
Читать и обсудить →Fixes
Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. Fixed bug in m…
Читать и обсудить →Multiplayer & Scenario Sharing
Scenario Editor Overhauls Improved Customization Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, l…
Читать и обсудить →Visual Enhancements, Bug Fixes
Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. Ad…
Читать и обсудить →Sentiment minor overhaul, misc fixes
Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentim…
Читать и обсудить →4 Followers, Stop Button, and Fixes
4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most …
Читать и обсудить →Perk trees
Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context opt…
Читать и обсудить →Nostalgia builds
Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controve…
Читать и обсудить →Hotfix
Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself Fixed player injured button appearing clickable when it's not Fixed white line graphical glitch in some buttons…
Читать и обсудить →Playable characters, enhanced character details, UI changes, etc.
Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be …
Читать и обсудить →Minor model quality issues expected for a few more days
I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as wel…
Читать и обсудить →Better TTS, new subscription tier, and more
Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punc…
Читать и обсудить →Model updates and some bug fixes
Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. Some users in some languages may experience quality issues with the story…
Читать и обсудить →Better unified mode, better fast travel, tons of fixes
Spawn entities Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. Added options for spawning entiti…
Читать и обсудить →Unified mode
Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility, …
Читать и обсудить →Increased rate limits for grid mode and panoramic mode + fixes
Slightly improved grid mode generation model May take on average 1 minute to generate a new grid. Please report an issue if the grid generation takes longer than 2.5 minutes. Increased grid mode and panoramic rate limi…
Читать и обсудить →Some fixes
Reduced over-triggering of AI-picked used items/abilities in open-ended mode Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed Fixed a number of issues with i18n (non-English) scenarios inco…
Читать и обсудить →Panoramic Mode, Time Tracking, and more
Time tracking Calendar Calendar info and start date will be generated at the start of each new scenario. They can be configured in the new game calendar tab. The standard Gregorian calendar will be used in most cases, …
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