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Update Notice — June 16, 2026

  1. Added "Advanced Content" editing: Beyond the basic Items / Skills / NPCs / Pill Recipes, the MOD Creation Tool now supports editing additional content tables such as Monsters, Maps, Reward Pools, Shops, and Skill Effects.

  2. Added: Custom "Aptitude Pills" (资质丹) can now be used for spirit pet (灵宠) breeding — enable "Usable for Spirit Pet Breeding" on a pill in the MOD tool, and the refined Aptitude Pills (Physique / Bone Root / Comprehension) can be fed to spirit pets on the breeding screen.

  3. Added: Items, skills, and the like can now have an "Acquisition Source" set (listed in the Market / dropped by monsters according to tier); custom cultivation techniques (功法) now support visually selecting combat effects via point-and-click.

  4. Fixed an issue where, after enabling mods, NPCs in some scenes (including shops, teleport arrays, etc.) would vanish into thin air.

  5. Fixed an issue where deleted custom pill recipes would still remain in the alchemy list and could not be fully removed despite repeated deletion.

  6. Added: Models for Monsters and NPCs can now be chosen from a dropdown list, no longer requiring manual ID entry.

  7. Added: NPC interaction functions (Alchemy Furnace / Artifact-Refining Furnace / Shop / Teleport Array, etc.) are now selected from a dropdown.

  8. Added: Press F8 in-game to record the current coordinates, making it easy to pinpoint placement for custom NPCs.

  9. Optimized: Fields such as Skill Type, Spiritual Root, Faction, Gender, and Quest Category are now Chinese dropdowns, and newly created entries are automatically assigned non-conflicting IDs.

  10. Fixed an issue where settings such as custom NPC coordinates and realm fluctuation (境界浮动) were lost after saving.

  11. Fixed an issue where saving a custom Monster would throw an error, and Monster ID conflicts.

  12. Fixed an issue where overly long mod descriptions in the mod list would overlap each other and display in a jumbled way.

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