Update Notice — June 16, 2026
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Added "Advanced Content" editing: Beyond the basic Items / Skills / NPCs / Pill Recipes, the MOD Creation Tool now supports editing additional content tables such as Monsters, Maps, Reward Pools, Shops, and Skill Effects.
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Added: Custom "Aptitude Pills" (资质丹) can now be used for spirit pet (灵宠) breeding — enable "Usable for Spirit Pet Breeding" on a pill in the MOD tool, and the refined Aptitude Pills (Physique / Bone Root / Comprehension) can be fed to spirit pets on the breeding screen.
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Added: Items, skills, and the like can now have an "Acquisition Source" set (listed in the Market / dropped by monsters according to tier); custom cultivation techniques (功法) now support visually selecting combat effects via point-and-click.
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Fixed an issue where, after enabling mods, NPCs in some scenes (including shops, teleport arrays, etc.) would vanish into thin air.
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Fixed an issue where deleted custom pill recipes would still remain in the alchemy list and could not be fully removed despite repeated deletion.
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Added: Models for Monsters and NPCs can now be chosen from a dropdown list, no longer requiring manual ID entry.
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Added: NPC interaction functions (Alchemy Furnace / Artifact-Refining Furnace / Shop / Teleport Array, etc.) are now selected from a dropdown.
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Added: Press F8 in-game to record the current coordinates, making it easy to pinpoint placement for custom NPCs.
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Optimized: Fields such as Skill Type, Spiritual Root, Faction, Gender, and Quest Category are now Chinese dropdowns, and newly created entries are automatically assigned non-conflicting IDs.
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Fixed an issue where settings such as custom NPC coordinates and realm fluctuation (境界浮动) were lost after saving.
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Fixed an issue where saving a custom Monster would throw an error, and Monster ID conflicts.
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Fixed an issue where overly long mod descriptions in the mod list would overlap each other and display in a jumbled way.
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