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Update Notice — July 20, 2026

1. Major Disguise MOD upgrade. The [c].glb[/c] model import feature has been completely overhauled. Animations bundled with a model — idle, walk, attack, cast, death, and more — now switch and play automatically in-game. No setup required.

[p align="start"]2. New standalone tool: "MDX Model Converter." Convert [c].mdx[/c] models into fully animated [c].glb[/c] files with a single click. It ships with a graphical interface — just double-click to run. The installer has been uploaded to the player group's file section. Please make sure you hold the rights to any model assets before converting them.

[p align="start"]3. MOD model loading optimization. Custom models are now preloaded in the background at startup, making Disguise and save loading noticeably smoother.

[p align="start"]4. Smoother Disguise import. On import, the game now automatically detects whether a model comes with its own animations and configures the animation template for you — zero configuration for newcomers.

[p align="start"]5. Documentation updated. Both the Steam Workshop guide and the MOD Creation guide have been updated, including a new tutorial covering MDX model conversion and import.

[p align="start"]6. Fixed: After using a monster model for Disguise, sword flight would get stuck on the ground, flight would ascend uncontrollably, and dismounting would sink the character into the ground.

[p align="start"]7. Fixed: Performance overhead caused by VFX being spawned unnecessarily.

[p align="start"]8. Additional bug fixes and MOD optimizations.


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