Новости Factory Town Idle
Объявления разработчиков, обновления и обсуждения.
Patch Notes 1.97
First, a quick but important announcement: Factory Town Idle is transitioning from Early Access to a "1.0" Full Release version! The launch will happen this Monday, January 8th. I've been working on the game for a year…
Читать и обсудить →Patch Notes 1.96
Misc Improvements: Added buttons on top of Inventory panel that let you choose between the old 1-column or more compact 2-column layout Added new icons for many storage buildings Removed background tint that would be …
Читать и обсудить →Patch Notes 1.95
Hello! I've been writing some background music for this game for the past few months and it's finally ready to share, so I added it to the game in this patch. If it's not your thing, you can turn it down in the Options p…
Читать и обсудить →Patch Notes 1.94
Balance Changes Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins receive…
Читать и обсудить →Patch Notes 1.93
Removed obsolete Clickables option from cost icon right-click menus (which would result in the old clickables menu appearing and being unable to hide it) Selecting a recipe filter no longer shows all other recipes that …
Читать и обсудить →Patch Notes 1.92
Improvements Header expand / collapse status is preserved based on active panel filter and active town. This status is also now saved with the game file Added animated pointer finger icon to help guide player through e…
Читать и обсудить →Patch Notes 1.91
Hello! This is probably the biggest update yet to Factory Town Idle, and it brings a huge set of changes intended to make the whole experience more pleasant to explore and navigate. Some menus have been arranged into dif…
Читать и обсудить →UI Overhaul coming soon - available currently on beta branch
Hello! It's been a while since the last update because I've been very busy on what is basically a full rework of the game's UI, which you can see above. There's sti…
Читать и обсудить →Patch Notes 1.90
New Features / Improvements New Building: Rail Depot. Increases global trading storage capacity. Has an upgrade to increase its effect 8 New Biome-specif…
Читать и обсудить →Patch Notes 1.89
Eight Wonders of the World! Eight new buildings have been added. Each of these are unique to a specific biome, and their bonus effect is applied globally. U…
Читать и обсудить →Patch Notes 1.88
Balance Changes / Improvements Can now press Turbo Mode (F3) or Turbo Max (F4) multiple times to increase the fast-forward speed, up to 50,000x. (The speed scales up faster in Turbo Max.) To reduce processing latency at…
Читать и обсудить →Patch Notes 1.87
Idle Time rework A new system of collecting & accounting for idle time has been added. It is more flexible (allowing you to 'spend' the idle time whenever you want) and more advantageous (100% of idle time can be collec…
Читать и обсудить →Patch Notes 1.86
Interactive Tooltip Guide The game now has much more useful tooltips for buildings, resources, recipes, quests, and research. Hover over the label of an object…
Читать и обсудить →Patch Notes 1.85
Balance Changes Greatly reduced growth in physical building costs (coin costs still grow at same rate). The issue with the physical materials in construction costs is they so far outpaced storage that you could never ba…
Читать и обсудить →Patch Notes 1.84
Upgrade Quest Rework Quests that unlock Upgrades have been converted to requirements for their respective upgrade, and are displayed directly as in-line progres…
Читать и обсудить →Patch Notes 1.83
Fixed bug: Highest and Lowest priority settings were treated as normal priority in terms of ingredient consumption and auto-assign order Fixed bug: Reward notification for infinite research Cultivation Speed and Prospec…
Читать и обсудить →Patch Notes - 182.m (hotfix)
Fixed bug where settings on the Trading Post categories such as Pause, Auto-Assign, Priority, and Production Limit were not preserved when saving & reloading the game…
Читать и обсудить →Patch Notes 1.82
Trading Autobalance Players have frequently asked for the ability to make trading recipes more flexible. Instead of always exporting or always importing, the re…
Читать и обсудить →Patch Notes 1.81
Glassmaking Players are now able to produce Quartz, and turn it into Glass. Glass can be sold at the Hardware Store, and eventually can be used to make Solar Panels - a unique building in the Desert Biome that produc…
Читать и обсудить →Patch Notes 1.80
New Building: Arcane Emporium The Arcane Emporium is a new Market-type building that sells magical crystals & ethers, which previously were not available for…
Читать и обсудить →