Новости Factory Town Idle
Объявления разработчиков, обновления и обсуждения.
Patch Notes 1.79: Harvesting Rework
Hello! In this update, several changes were made to Harvesting for provide better balance & to support some future plans. Instead of directly requiring Workers, Harvesting tasks now need Harvesting Huts to be created: …
Читать и обсудить →Patch Notes 1.78: Achievements!
74 Achievements have been added to the game! They are earned by performing a variety of tasks, some simple (start towns in various biomes, craft a certain number of…
Читать и обсудить →Patch Notes 1.77
OmniCoins & OmniUpgrades Omnistones are no longer used directly for upgrades, because rapidly increasing costs led to extreme demand for Omnistone Storage. I…
Читать и обсудить →Patch Notes 1.76
New Feature: Production Limits Often you may not want to have a recipe produce its maximum amount - maybe you are preserving resources for another recipe, or you're trying to maximize market fulfillment scores without o…
Читать и обсудить →Patch Notes 1.75
Fixed longstanding bug/balance issue where production would be capped by inventory space, even if the items could be consumed immediately. This often resulted in flickering inventory counts & displays when production gre…
Читать и обсудить →Patch Notes 1.74
Fixed auto-assign sometimes assigning more workers than was available on Harvest panel (resulting in negative workers) Adjusted some biome backgrounds & world panel display Fixed bug: some games would fail to load if t…
Читать и обсудить →Patch Notes 1.73
Navigation Options You can currently click on an icon to jump to its production, but often you'll want to navigate to the market or trading records for an item instead. So now, you can right-click on an item icon to bri…
Читать и обсудить →Patch 1.72
Automatic Rebalance works on Harvesting and Research panel Automatic Rebalance partially takes priority into account (higher priority recipes are assessed for needing space production capacity first) Automatic Rebalanc…
Читать и обсудить →Patch 1.71
Automatic Production Balancing This new feature was added this support the players that want the game to be a more Idle experience. When active, it will automatically adjust the number of assigned recipes with the goal …
Читать и обсудить →Patch 1.70
Lots of improvements and fixes in this one, including the ability to prioritize an entire building or menu panel at once, and boosts to trading and steam power. Group & Menu Prioritization Once you unlock the Prioritiz…
Читать и обсудить →Patch 1.69
Fixed tooltips showing research unlocks or storage capacity for certain crops that are not possible in the current biome Fixed bug: purchasing a Prospecting Productivity town perk wasn’t immediately updating the display…
Читать и обсудить →Patch 1.68
Removed quests that required player to harvest ruby/sapphire/amethyst/topaz before Fire/Water/Earth/Air Crystal research could be unlocked, since those items can’t be harvested outside of their native biome…
Читать и обсудить →Patch 1.67
If a player has a town in the non-starter biome, and for any reason the World panel is not yet available (for example, due to changes made between game versions) it is automatically unlocked Hid obsolete exchange tokens…
Читать и обсудить →Early Access Release!
Factory Town Idle is now available for Early Access! Thanks a ton to all the playtesters that gave feedback to help get the game to this point. https://store.steampowered.com/app/2207490/Factory_Town_Idle/ I have much …
Читать и обсудить →Patch Notes 1.66
Added hotkeys (keyboard 0-9) to activate town menu panels When a Market item is oversupplied, the displayed recipe ratio is shown as > 100% instead of < 100% Research panel is flagged with a “!” if a research completes…
Читать и обсудить →Beta 1.65
Reminder that Early Access launch is tomorrow (Thursday April 20)! Huge thanks to everybody that helped with playtesting to get the game to this point, all the feedback was extremely valuable and helped smooth out a lot …
Читать и обсудить →Beta 1.64
Removed ability to reset World or Town. Ultimately this feature was not adding much fun for all the extra player effort it required. This may reduce replayability but will result in a much more balanced & interesting pla…
Читать и обсудить →Beta 1.63
Reworked Market Happiness system. Previously, a Town XP Multiplier bonus was awarded based on the average fulfillment of all items available in a market. However this had the effect of penalizing the player for unlocking…
Читать и обсудить →Beta 1.62
Fixed bug: Steam Demo was not using Steam Cloud (all locally saved games are uploaded automatically upon launch) Places where time is displayed (Research & building duration, Daily reward cooldown, Global & Town Perk re…
Читать и обсудить →Beta 1.59 to 1.61
Patch 1.61 Many early quests and resources now have higher completion requirements, to improve pacing for new players Reformatted Trading list items to make Buy / Sell functions more obvious Towns level up automatical…
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