1.21.8 beta
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Linux build now comes Linux libraries and downloader.
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Due to license, FFmpeg will now not be included in the software. A popup will appear with download link to download the required binary.
Interface
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[noparse][Animation Panel] Multiple nodes selection can now be moved.[/noparse]
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[noparse][Animation Panel] Add marker color and tooltip.[/noparse]
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[noparse][Animation Panel] Add animation analyze tool for checking subpixel offset.[/noparse]
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[noparse][Preview Panel] Add percentage sample color format.[/noparse]
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[noparse][Graph Panel] Add node position system for storing node position to apply later.[/noparse]
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[noparse][Graph Panel] Holding shift while creating selection now add node to the already selected nodes.[/noparse]
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[noparse][Graph Panel] Improve junction display performance.[/noparse]
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[noparse][Inspector Panel] Add Shift+A hotkey to add node and auto-connect to the hovering junction.[/noparse]
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[noparse][Inspector Panel] Add option to edit value as raw text.[/noparse]
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[noparse][Inspector Panel] Reset button now reset to default value if set.[/noparse]
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[noparse][Inspector Panel] Editing setting now apply to all selecting nodes.[/noparse]
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[noparse][Menu Editor] Add button to add/remove menu without dragging.[/noparse]
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[noparse][Add Node Dialog] Adding action now auto select and grab nodes.[/noparse]
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[noparse][Add Node Dialog] Collection preview in list view now animated.[/noparse]
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[noparse][TextBox] Cursor and selection area now hidden when sliding.[/noparse]
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[noparse][Curve Preset] Add preset deletion in context menu.[/noparse]
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Add link to Discord channel in help menu.
Node
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New Array Weighted Selector node. (Custom array object have limited supported currently by: Repeat, Scatter, Particle, pSystem Renderer and MK Tree trunk/ branch/ leaves.)
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New Simple Pattern node.
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New Compose Texture node.
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New Reduce Array inline group.
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New MK Tree Wiggle Leaves node.
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New MK Tree Re-Root node.
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New MK Tree Smoothen Branch node.
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New MK Tree Ground Branch node.
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New MK Tree Spiral Branch node.
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New MK Tree Subdivide Branch node.
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Add PCX reference for Equation node, expression.
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[noparse][Flip Surface Collider] Add pixel expands, threshold control.[/noparse]
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[noparse][Flip Fluid] Node will stop rendering if animation length change mid-animation.[/noparse]
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[noparse][FLIP Destroy] Add surface shape.[/noparse]
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[noparse][Outline] Increase direction filter inspector widget size.[/noparse]
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[noparse][Cellular Noise] Add 2D 'Size' property separate from uniform scalar 'Scale'.[/noparse]
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[noparse][3D Set Origin] Add origin point output.[/noparse]
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[noparse][Draw Text] Add toggle to not split words.[/noparse]
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[noparse][Canvas] Improve curve tool line quality.[/noparse]
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[noparse][Canvas] Selection interpolation now use CleanEdge algorithm.[/noparse]
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[noparse][Canvas] Freeform selection now won't use pen brush setting.[/noparse]
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[noparse][Canvas] Add Freeform scanline algorithm.[/noparse]
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[noparse][Canvas] Add Alt+Drag selection to clone content.[/noparse]
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[noparse][Canvas] Pasting now activate selection tool automatically.[/noparse]
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[noparse][Canvas] Add freeform polygonal draw/selection tool.[/noparse]
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[noparse][Canvas] Improve frame manipulation. Add multiple selection, hotkey for deletion, duplication.[/noparse]
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[noparse][Array Get] Add random pick mode.[/noparse]
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[noparse][MK Drip] Blend color is now gradient.[/noparse]
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[noparse][MK Drip] Add Blend mode property.[/noparse]
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[noparse][Armature Bind] Add surface highlight when hovering on inspector, animation property.[/noparse]
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[noparse][Armature Create] Add delete hotkey.[/noparse]
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[noparse][Draw Gradient] Add level, curve properties.[/noparse]
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[noparse][Texture Remap] Add transform properties.[/noparse]
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[noparse][MK Circuit] Add gradient shift, random offset, connection color override properties.[/noparse]
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[noparse][Path Wave] Add amplitude curve shift property.[/noparse]
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Most gradient now comes with extra shift input.
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[noparse][Composite] Layer view now support double-click to edit depth.[/noparse]
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[noparse][Composite] Rearranging layer now won't reorder inputs, only depth.[/noparse]
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[noparse][Composite] Add effect stack.[/noparse]
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[noparse][MK Tree Trunk, Branch, Leaf] Texture input now support surface array.[/noparse]
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[noparse][MK Tree Branch] Add direction clamping.[/noparse]
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[noparse][MK Tree Render] Add minimum blend mode.[/noparse]
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[noparse][MK Tree Render] Add root position filter, random filter.[/noparse]
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[noparse][Grid, Tri Grid, Hex Grid] Add height map output.[/noparse]
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[noparse][Grid] Add separate seed control for Random Shift. Random Scale and Tile color properties.[/noparse]
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[noparse] Add shift property.[/noparse]
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[noparse][Repeat] Global anchor now apply before animator.[/noparse]
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[noparse][Draw Shape] Add "Set Dimension to Shape" button.[/noparse]
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[noparse][2D Extrude] Add extrude texture input.[/noparse]
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[noparse][Gap Contract] Add keep alpha option.[/noparse]
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[noparse][Matrix] Size now cannot be lower than 1.[/noparse]
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[noparse][Zigzag] Add scale, sawtooth render type.[/noparse]
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[noparse][SDF] Add threshold setting.[/noparse]
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[noparse][RigidSim Wall] Add offset property.[/noparse]
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[noparse][MK Rock] Add more curve and range controls.[/noparse]
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[noparse][Stagger] Add loop overflow mode.[/noparse]
Bugs
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[noparse][Preview Panel] Fix mouse on View Controller still activate selection.[/noparse]
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[noparse][Inspector Panel] Fix property dialog tooltip not clickable.[/noparse]
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[noparse][Inspector Panel] Fix attribute not reset if no default is set.[/noparse]
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[noparse][Inspector Panel] Fix error when collapsing all section contain junction-based subsection.[/noparse]
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[noparse][Inspector Panel] Sub-section now able to collapse junction-section.[/noparse]
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[noparse][Globalvar] Fix error when animating global variable.[/noparse]
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[noparse][Panel Editor > Value Selector] Fix crash when displaying list with surface array.[/noparse]
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[noparse][Menu Editor] Fix crash when adding new menu item.[/noparse]
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Fix non-uniform surface tiled incorrectly.
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[noparse][Shadow] Fix Repeat oversampling not render correctly.[/noparse]
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[noparse][Draw Rect, Draw Circle] Fix scale gizmo glitch when editing.[/noparse]
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[noparse][Draw Rect, Draw Circle] Fix rotation and scale apply in the wrong order.[/noparse]
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[noparse][Surface Extrude 3D] Fix incorrect mesh output.[/noparse]
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[noparse][Surface Extrude 3D] Fix manual refresh cause further update to output nothing.[/noparse]
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[noparse][Armature Create] Fix bone list not updated when delete from inspector panel.[/noparse]
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[noparse][Camera] Fix gizmo scaled incorrectly when so surface connected.[/noparse]
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[noparse][RM to Voxel/ RM to Mesh] Fix output mesh not centered.[/noparse]
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[noparse][3D Set Origin] Fix error when inputting empty mesh.[/noparse]
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[noparse][Poisson] Fix crash when using negative area size.[/noparse]
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[noparse][MK Drip] Fix mask not working.[/noparse]
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[noparse][Armature Bind] Fix deleting surface from inspector panel not remove connection.[/noparse]
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[noparse][Canvas] Fix tool that require magic selection add input delay between selection and activation.[/noparse]
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[noparse][Canvas] Fix selection can't be move.[/noparse]
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[noparse][Canvas] Fix delete key not delete selection.[/noparse]
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[noparse][Canvas] Fix selection reset when rotating after resize,[/noparse]
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[noparse][Canvas > Brush] Remove extra pixel when using line tool.[/noparse]
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[noparse][Canvas > Brush] Fix Pixel Perfect setting force brush size to 1.[/noparse]
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[noparse][Canvas > Magic Selection] Fix rotating selection caused extra selection.[/noparse]
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[noparse][Draw Line] Fix freeze when setting Segment length to 0.[/noparse]
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[noparse][pSystem] Fix divided by zero problem when setting particle lifespan to 1.[/noparse]
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[noparse][Strip] Fix pixel error when setting angle to 45.[/noparse]
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[noparse][Scatter] Fix point selection always always multi-select.[/noparse]
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[noparse][Matrix] Fix expanding matrix create undefined values.[/noparse]
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[noparse][Mesh Extrude 3D] Fix side face does not appear on inside face.[/noparse]
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[noparse][Shadow] Fix incorrect 'Shadow Only' output in inside shadow mode.[/noparse]
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[noparse][Shape Path 3D] Fix error with preview bounding box.[/noparse]
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[noparse][Path from Mask] Fix error with surface larger than 256x256px.[/noparse]
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[noparse][Repeat] Fix error when using Offset path position.[/noparse]
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[noparse][Perlin] Remove rotation gizmo in tiled mode.[/noparse]
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Fix incorrect value when setting default unit to pixel.
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Fix error when animating with separate axis.
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