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Меню

1.22.1 beta

Interface

  • [noparse][Add Node Dialog] Add option to disable category icon.[/noparse]

  • [noparse][Nodes Panel] Add search.[/noparse]

Node

  • New GrainSim system (MPM simulation).

  • New Draw Variable Text node.

  • New Chain node.

  • New Drop to Ground node.

  • New Get BBOX node.

  • New Pixel Connect node.

  • New Projectile Path node.

  • New Path Select Index node.

  • New Pathfinding node.

  • New Armature Humanoid node.

  • New Gradient from Surface node.

  • New Animation Speed node.

  • Software now read an image file based on file signature instead of extension for that EVIL .webp that rename to be .png.

  • [noparse][Crack Pattern] Add Circular Ratio property.[/noparse]

  • [noparse][Crack Pattern] Add Path Scatter pattern.[/noparse]

  • [noparse][Perlin, Simplex Noise] Add Min, Multiply iteration blend modes.[/noparse]

  • [noparse][Padding] Scale to size mode now round pixel position to avoid jittering.[/noparse]

  • [noparse][Replace Colors] Color pair can now be add, remove, modify independently.[/noparse]

  • [noparse][Replace Colors] Add matching controls (threshold, alpha).[/noparse]

  • [noparse][Image Gif] Add Stretch Animation.[/noparse]

  • [noparse][HTTP] Add PUT, PATCH, DELETE, and custom request method.[/noparse]

  • [noparse][HTTP] Add request header input.[/noparse]

  • [noparse][Particle] Add follow path index selection type.[/noparse]

  • [noparse][Text] Node now draw output text instead of node raw input.[/noparse]

  • [noparse][Color Data] Add hex output.[/noparse]

  • [noparse][Stack] Add Reverse Depth option.[/noparse]

  • [noparse][Draw Half] Remove unused gizmo, add two points type.[/noparse]

  • [noparse][Verlet Bridge Mesh] Add pin option to each individual path.[/noparse]

  • [noparse][Blue Noise] Improve performance.[/noparse]

  • [noparse][Blue Noise] Add button to stop generation prematurely.[/noparse]

  • [noparse][Armature] IK now connect from target parent instead of target bone he's origin point.[/noparse]

  • [noparse][Armatures] Armature builders now use static bone ID.[/noparse]

  • [noparse][Armature Pose] Add global position, rotation properties.[/noparse]

Bugs

  • Fix crash when opening recent files with no files.

  • [noparse][Preview Panel] Fix topbar width not large enough for color sampler.[/noparse]

  • [noparse][Inspector Panel] Fix crash when opening "use GlobalVar" menu.[/noparse]

  • [noparse][Graph Panel] Fix crash when trying to blend node with no surface output.[/noparse]

  • [noparse][GlobalVar] Remove "Duplicate globalvar name" popup when trying to rename globalvar with the same name.[/noparse]

  • [noparse][Add Node] Fix adding multiple nodes through action causes the first node to offsetted to mouse position.[/noparse]

  • [noparse][Mac] Fix error causes by unsupported 8-bit single channel surface. (Surface Extrude, Markov, Path from Mask, RM to Voxel, RM to Mesh)[/noparse]

  • [noparse][Widget] Fix mouse event pass through overlapping textboxes.[/noparse]

  • Fix fractional unit value not update when dimension is animated.

  • Remove node in beta build from stable branch.

  • [noparse][Perlin Extra] Fix node sometime change output on the same seed.[/noparse]

  • [noparse][Blue Noise] Fix output use patch dimension instead of node dimension.[/noparse]

  • [noparse][Armature to Path] Fix error on flatten mode.[/noparse]

  • [noparse] Fix error on preview.[/noparse]

  • [noparse][Tile Drawer] Fix draw tools draw incorrect tile.[/noparse]

  • [noparse][Smooth Path] Fix path always loop.[/noparse]

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