1.22.1 beta
Interface
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[noparse][Add Node Dialog] Add option to disable category icon.[/noparse]
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[noparse][Nodes Panel] Add search.[/noparse]
Node
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New GrainSim system (MPM simulation).
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New Draw Variable Text node.
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New Chain node.
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New Drop to Ground node.
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New Get BBOX node.
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New Pixel Connect node.
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New Projectile Path node.
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New Path Select Index node.
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New Pathfinding node.
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New Armature Humanoid node.
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New Gradient from Surface node.
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New Animation Speed node.
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Software now read an image file based on file signature instead of extension for that EVIL .webp that rename to be .png.
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[noparse][Crack Pattern] Add Circular Ratio property.[/noparse]
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[noparse][Crack Pattern] Add Path Scatter pattern.[/noparse]
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[noparse][Perlin, Simplex Noise] Add Min, Multiply iteration blend modes.[/noparse]
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[noparse][Padding] Scale to size mode now round pixel position to avoid jittering.[/noparse]
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[noparse][Replace Colors] Color pair can now be add, remove, modify independently.[/noparse]
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[noparse][Replace Colors] Add matching controls (threshold, alpha).[/noparse]
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[noparse][Image Gif] Add Stretch Animation.[/noparse]
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[noparse][HTTP] Add PUT, PATCH, DELETE, and custom request method.[/noparse]
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[noparse][HTTP] Add request header input.[/noparse]
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[noparse][Particle] Add follow path index selection type.[/noparse]
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[noparse][Text] Node now draw output text instead of node raw input.[/noparse]
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[noparse][Color Data] Add hex output.[/noparse]
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[noparse][Stack] Add Reverse Depth option.[/noparse]
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[noparse][Draw Half] Remove unused gizmo, add two points type.[/noparse]
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[noparse][Verlet Bridge Mesh] Add pin option to each individual path.[/noparse]
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[noparse][Blue Noise] Improve performance.[/noparse]
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[noparse][Blue Noise] Add button to stop generation prematurely.[/noparse]
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[noparse][Armature] IK now connect from target parent instead of target bone he's origin point.[/noparse]
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[noparse][Armatures] Armature builders now use static bone ID.[/noparse]
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[noparse][Armature Pose] Add global position, rotation properties.[/noparse]
Bugs
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Fix crash when opening recent files with no files.
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[noparse][Preview Panel] Fix topbar width not large enough for color sampler.[/noparse]
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[noparse][Inspector Panel] Fix crash when opening "use GlobalVar" menu.[/noparse]
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[noparse][Graph Panel] Fix crash when trying to blend node with no surface output.[/noparse]
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[noparse][GlobalVar] Remove "Duplicate globalvar name" popup when trying to rename globalvar with the same name.[/noparse]
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[noparse][Add Node] Fix adding multiple nodes through action causes the first node to offsetted to mouse position.[/noparse]
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[noparse][Mac] Fix error causes by unsupported 8-bit single channel surface. (Surface Extrude, Markov, Path from Mask, RM to Voxel, RM to Mesh)[/noparse]
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[noparse][Widget] Fix mouse event pass through overlapping textboxes.[/noparse]
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Fix fractional unit value not update when dimension is animated.
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Remove node in beta build from stable branch.
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[noparse][Perlin Extra] Fix node sometime change output on the same seed.[/noparse]
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[noparse][Blue Noise] Fix output use patch dimension instead of node dimension.[/noparse]
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[noparse][Armature to Path] Fix error on flatten mode.[/noparse]
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[noparse] Fix error on preview.[/noparse]
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[noparse][Tile Drawer] Fix draw tools draw incorrect tile.[/noparse]
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[noparse][Smooth Path] Fix path always loop.[/noparse]
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