1.21.9 beta
- MacOS beta.
Interface
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Panel Dialog now support composition.
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Dialog now appear in a separate window (Windows only). Can be disabled in preference.
- Detached window does not support file dropping and pen pressure.
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[noparse][Graph Panel] Node now hide output if requirement failed.[/noparse]
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[noparse][Preview Panel] Disable gizmo transformation.[/noparse]
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[noparse][Dopesheet] Hide icon now support hold edit.[/noparse]
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Add shift+f5 for force render all (purge all output data and re-render the whole scene).
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Library now search recursively in all subdirectory.
Node
Reworked Canvas node.
- Remove most features.
- Editor now it's own interface.
- More stable.
- Loading project with the old canvas will still use the old node.
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New Transform Path 3D node.
New Uniform array node.
Dynamic inputs node now shares default values.
[noparse][Export] Add library path editor in settings page.[/noparse]
[noparse][MP4] Add popup to download FFmpeg as it's required for the node to function.[/noparse]
[noparse][MK Rock] Separate shine control from shading with more controls.[/noparse]
[noparse][MK Rock] Add more nugget controls.[/noparse]
[noparse][Cristal Noise] Add fractional unit.[/noparse]
[noparse][Armature Create/ Pose] Add shift for axis align.[/noparse]
[noparse][Armature Stagger] Add loop option.[/noparse]
[noparse][Path] Add dragging line segment.[/noparse]
[noparse][Spiral/ Wave path] Add loop toggle for dealing with path terminal.[/noparse]
[noparse][Composite] Add content highlight when using content-base selection mode.[/noparse]
[noparse][MK Delay Machine] Add hold, stretch palette select type.[/noparse]
[noparse][Draw Line] Dash line is now vec4 with dash guide.[/noparse]
[noparse][Grid Warp] Grid anchor now comes with Bezier control points.[/noparse]
[noparse][Vignette] Lighten is now floating value instead of boolean.[/noparse]
[noparse][Revolve Path] Add path-progress based depth sorting.[/noparse]
[noparse][Bevel] Add option to use additive for shifting instead of multiplicative.[/noparse]
[noparse][Normal Light] Add radial banding shadow intensity.[/noparse]
[noparse][MK Pile] Add random offset property.[/noparse]
[noparse][MK Grid ball] Add scale properties.[/noparse]
[noparse][MK Grid ball] Add option to skip processing transparent ball (can make the node faster only if most balls are transparent).[/noparse]
[noparse][Frame Loop] Add ping-pong loop type.[/noparse]
[noparse][MK Blast Render] Add posterize option.[/noparse]
[noparse][MK Blast Render] Remove gradient loop.[/noparse]
[noparse][MK Blast Flame Ball] Add depth darkening effect.[/noparse]
[noparse][MK Tree Branch/ Fan Branch] Add option to output branch array as nested array per tree.[/noparse]
[noparse][Particle] Setting Uniform Period to zero will use spawn amount as period.[/noparse]
[noparse][pSystem Oscillate] Add wave phase.[/noparse]
[noparse][Math] Add log operator.[/noparse]
Bugs
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[noparse][Preference] Fix resetting text scale not updating.[/noparse]
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[noparse][Preference] Fix setting path from the textbox not working.[/noparse]
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[noparse][Inspector Panel] Fix setting attribute for multiple nodes not refresh the nodes.[/noparse]
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[noparse][Graph Panel] Fix bypass output drawn too low.[/noparse]
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[noparse][Palette Editor] Fix double palette created when create new palette using button.[/noparse]
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Fix panel resize incorrectly.
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Fix tooltip not show up in multi-windows mode.
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Fix crash when calling command palette.
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Fix export problem on mac.
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Fix scroll speed setting not working.
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[noparse][MK Circuit] Fix rendering error.[/noparse]
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[noparse][Composite] Fix error when no surface connected.[/noparse]
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[noparse][Composite] Fix locked layer still draggable.[/noparse]
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[noparse][MP4] Fix load error with incomplete cache data.[/noparse]
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[noparse][pSystem 3D] Fix system not updating.[/noparse]
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[noparse][Composite Tag] Fix surface not clear before updating.[/noparse]
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[noparse][Frame Loop] Fix node stop updating when input node stop animating.[/noparse]
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[noparse][Armature Stagger] Fix jumping when rotation start at non-zero.[/noparse]
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[noparse][Draw Line] Fix custom range + shift with clamp off does not loop the line properly.[/noparse]
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[noparse] Fix Rotate Along path problem at path terminal.[/noparse]
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[noparse] Fix last frame got skipped in loop mode.[/noparse]
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[noparse] Fix color blending error.[/noparse]
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[noparse][Grid Warp] Fix hotkey not working.[/noparse]
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[noparse][Grid Warp] Fix anchor always snap to pixel without pressing ctrl.[/noparse]
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[noparse][Crop Content] Fix node cannot be deactivated.[/noparse]
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[noparse][MK Subpixel] Fix glitched color when scene scale it set to decimal.[/noparse]
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[noparse][MK Render Tree] Fix error when connecting non-array tree to the node.[/noparse]
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[noparse][VFX] Fix error when spawning particle with zero lifespan.[/noparse]
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[noparse][HLSL] Fix loading the node use default value for initial compile.[/noparse]
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[noparse][Dotted] Fix UV not applying.[/noparse]
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[noparse][Smoke Add] Fix surface type use only alpha for determining density.[/noparse]
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[noparse][pSystem Render Line] Fix line does not apply particle opacity.[/noparse]
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