Новости City Car Driving 2.0
Объявления разработчиков, обновления и обсуждения.
Developers diaries #25
Diaries in video Diaries in text Hi to everyone! Here are the developers of City Car Driving 2 speaking. We have taken into account the criticism that watching videos without sound is boring and makes little sense…
Читать и обсудить →Developers diaries #24
All the videos in the log are from our archived bug fixing tasks. The video shows half an hour of the tester’s work accelerated a thousand times: they test each model to be included in the game. They check textures, LOD,…
Читать и обсудить →Developers diaries #23
You will find only an extensive list of questions and answers. For your convenience, the questions are classified into categories. Important and Frequently Ask…
Читать и обсудить →Developers diaries #22
After the New Year, our schedule got disrupted, and we began to publish the logs in the middle of our work on the game. So we had to write the logs before we finished what we were talking about. Therefore, this log comes…
Читать и обсудить →Developers diaries #21
Disclaimer: there are currently a lot of elements in the game that should only be seen by the developers. For example, the “Select starting point” menu or the boundaries of triggers on the location. Also, while we are …
Читать и обсудить →Developers diaries #20
They are all united by the theme of changes on the locations, which we already showed you in the previous diaries. ![Изображение из объявления Steam](<https://clan…
Читать и обсудить →The release of the City Car Driving 2.0 has been moved to September 2024
It is already obvious to us that we have developed the basic gaming environment, but did not have time to fill it with content. At the moment, we are adding various…
Читать и обсудить →Developers diaries #19
Hi! We remember our promise to show you a selection of bugs, but we think we’d rather show these after we share some gameplay videos. And while we are preparing the new layout of our Developers Diaries, we’d like to disc…
Читать и обсудить →Developers diaries #18
We will keep on publishing our logs as before and, until the release of the game, new logs will be delivered to you every two weeks. We will be talking about one of the most unobvious elements of the game – the balance…
Читать и обсудить →Happy New Year!
Today, we are posting a part of our roadmap, where we have marked the path we have traveled during the year. ![Изображение из объявления Steam](<https://clan.akama…
Читать и обсудить →Developers diaries #16
In anticipation of the New Year, we decided to post some more screenshots this week. All screenshots show night time and lighting system. At the moment - the night…
Читать и обсудить →Developers diaries #15
In Developer Diaries 15, we talk about mechanics that are not included in early access. Part of the mechanics are implemented, but for now we are prioritizing transportation physics and traffic. Soon we will provide a ro…
Читать и обсудить →Developers diaries #14
Continuing the tradition of the sixth diaries - as an unload, sharing screenshots from the game in its current state ![Изображение из объявления Steam](<https://cl…
Читать и обсудить →Developers diaries #12+1
We have never described the development sequence in the format of logs: what we did, how our work is progressing, and what will happen next. Only one of the logs was dedicated to how we started developing City Car Drivin…
Читать и обсудить →Developers diaries #12
Pedestrians have changed the most compared to the original CCD. In the teaser, which everyone is already familiar with, we used exported models from Fuse: for the chosen setting, pedestrians required different clothes, a…
Читать и обсудить →Developers diaries #11
The dynamic weather system and the day/night cycle are key elements to creating an atmospheric and believable world. Such systems should generate not only interesting gameplay moments, but also aesthetic ones. ![Изображ…
Читать и обсудить →Developers diaries #10
In Developers diaries, we rarely describe the work on a project sequentially, from start to finish. Basically, we demonstrated various mechanics of the project: how they were made, what they look like, and how they will…
Читать и обсудить →Developers diaries #9
In the original City Car Driving, passenger transportation is the second important game activity. Just like cargo transportation, taxi driving has been significantly changed. Passenger transportation is available at any…
Читать и обсудить →Developers diaries #8
Today, let’s talk about delivery. In the original City Car Driving, this mechanics was one of the game’s two open-world activities. We’ve reworked delivery, turning it from a side activity into a full-fledged game mode. …
Читать и обсудить →Developers diaries #7
This time we will be covering gameplay only. As we have stated many times, we are making a game, not an end-to-end tutorial, and a game requires smooth transition between learning and entertainment. In CCD 2.0. this tra…
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