Новости City Car Driving 2.0
Объявления разработчиков, обновления и обсуждения.
Developer diary #43
First, we import the character model with a pre-rigged skeleton into specialized software. This is a crucial step because it's here that we set up the animation controllers, allowing the character to move exactly the way…
Читать и обсудить →Developer diaries #42
In the first seconds, adjust the chromatic aberration at the edges of the screen the image is divided into characteristic RGB channels. Next, we adjust the bloom from glowing objects on the location - sun, lamps, lante…
Читать и обсудить →Developers diaries #41
Once, every other month, we collect game questions, divide them into several categories, and post an extensive list. 2025, we decided to start with this one. Frequently Asked Questions Will there be multiplayer?** We…
Читать и обсудить →HAPPY 2025 NEW YEAR
2024 has been an incredibly productive year for our team and we are happy to share the results with you. Despite the fact that the game is still in development, we…
Читать и обсудить →Developers Diaries #40
**FIRST VERSIONS OF TRAFFIC** For our first car simulator, even before CCD, traffic was created as an extremely logical and disciplined entity - it was planned that there would be a certain “manager” who strictly regula…
Читать и обсудить →Developers Diaries #39
Hello, car enthusiasts! Today, as an unload - we show a small piece of the pedestrian animation process and the resulting output, which we test on the game range.…
Читать и обсудить →Developers Diaries #38
In this developer diary, we'll tell you about the latest updates to game locations where you can service your car. Gas Station Previously, the gas station only had basic car refueling functionality with a simple inter…
Читать и обсудить →Developers Diaries #37
While most of the current changes are “under the hood” and not yet ready for demo, we are happy to share with you the process of creating a new location.…
Читать и обсудить →Developers diaries #36
Let's start with the streets of our city, which have become much more vibrant. We've added many new pedestrian appearance options and clothing presets, significantly diversifying the environment. In addition, we fixed bu…
Читать и обсудить →Developers diaries #35
Main Principles of Traffic Operation 1. **Realism:** The behavior of vehicles and pedestrians is as close to reality as possible. We’re working hard to improve…
Читать и обсудить →Developers diaries #34
Here are slightly updated frequently asked questions with answers, new questions with answers, and if you missed it. Frequently Asked Questions Will there be…
Читать и обсудить →Developers diaries #33
The rainy season hasn't bypassed our picturesque Porto-Valanta! We're working hard on improving the dynamic weather change system in the game and we want to show you how the city streets transform when clouds cover the s…
Читать и обсудить →Developers diaries #32
This is quite time-consuming, and to create the intended atmosphere, we need to fine-tune each light source. We are making major efforts to convey the atmosphere…
Читать и обсудить →The release of the City Car Driving 2.0 has been moved to May 2025
We are facing a number of development challenges for us to overcome before release. We will be using this delay time to fix the discovered bugs and introduce the required changes covered in details below together with th…
Читать и обсудить →Developers diaries #31
Diary in video Diary by text Hello, car fans! Let’s continue with presentation of the game. This time instead of the city, we will be showing rough terrain woodland. We are already working on all the bugs in the vid…
Читать и обсудить →Developers diaries #30
We've done this before in a short one-minute video, now we're showcasing updated views. Enjoy watching! Thanks for watching. Logs are released every two weeks – don’t miss them!…
Читать и обсудить →Developers diaries #29
Diary text During the game, you can see that all the car indicators are displayed on the dashboard, so in the early access release of the game, you will be able to comfortably play without a HUD in the first person. I…
Читать и обсудить →Developers diaries #28
As always, the video is sped up a thousand times. If the video is unclear, we recommend reading the 26th diary, where we shared a similar process with detailed commentary. Thank you for continuing to follow our project…
Читать и обсудить →Developers diaries #27
So we are sharing the work process through the example of such small mechanics as window opening and closing and windshield wiper operation. The first video shows preparations for creating the “window opening | closing” …
Читать и обсудить →Developers diaries #26
Hi to everyone! Today we are posting another video, this time without voice-over. We will be showing some daily tasks of our graphic designers. We have selected the most interesting tasks of the day filmed in one-hour se…
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