Новости Rune Coliseum
Объявления разработчиков, обновления и обсуждения.
V5 development status update
Hello everyone. We had originally planned to release version V5 in the near future. We’ve been working hard to launch quickly, but as the scope expanded, the workload became much larger than expected. To ensure quality, …
Читать и обсудить →Version patch Early Access 4.5_1002#1216.
Fixed an issue where, under special circumstances, you could not change equipment after winning a battle.…
Читать и обсудить →EAv5.0 (0.5) Version Preview
Hi everyone, Here’s a regular update on our development progress. Over the past few months, we’ve been building Version EAv5. This is a major milestone we’ve centered our 2025 development around. After the Fighting Dec…
Читать и обсудить →Patch Version Early Access 4.5_09029#1837
BUGfix Fixed the click issue in the Battle History dropdown menu BUGfix Fixed the Brawler’s Bandage effect not triggering correctly BUGfix Fixed the Silent Cuirass effect not triggering correctly BUGfix Fixed the max-lev…
Читать и обсудить →Patch Notes : Early Access 4.5_0906#1800
Bug Fix: Fixed an issue where the area-of-effect detection for phantom-summoning skills was incorrect. Bug Fix: Fixed an issue with the “Oriental Strongman” flow charge mechanic. Gameplay Adjustment: Reduced the Oriental…
Читать и обсудить →Patch Notes: Early Access 4.5_0904#1430
Content Adjustment: Added more descriptive wording to the Super Armor explanation (the Super Armor system will be revised and simplified in future versions). Content Adjustment: Adjusted Training Grounds NPC behavior to …
Читать и обсудить →Patch Notes: Early Access 4.5_0812#1715
Bug Fix: Event that jumped directly to the BOSS battle Bug Fix: Master occasionally not taking action Bug Fix: Fisherman occasionally not taking action Bug Fix: Predictive display for queue interruption cases (the previo…
Читать и обсудить →New Ancient Card and New Strategy System
New Content Knock-up System: Each weapon category includes some knock-up capability. When enemies are launched, they enter an airborne state; following up can keep them airborne.  Bug Fix: Fixed an issue with abnormal behavior after knocking back enemies Bug Fix: Fixed an issue where players with revival potions experienced…
Читать и обсудить →PATH NOTES:EAV4.0_0708#1629
Fixed the bug where the fighting card deck abnormally turned under certain circumstances.…
Читать и обсудить →EAV4.0_0703#1657
"Heavy Charge Slash" can now insert non-heavy status cards Translation of Dodge Value and Super Armor Value "Dimensional Multi-Slash" lacks a status icon "Greatsword Knockback" cannot successfully knock back "Perfect Gol…
Читать и обсудить →Patch Note: EAV4.0_0702#1651
●BUGFIX: Some cards that require players to select a card to duplicate would get stuck in the selection phase if the player had no cards. ●BUGFIX: Some cards lost their tags after being upgraded. ●BUGFIX: Some non-combat…
Читать и обсудить →Important Update: EAV4.0_0628#1335
BUGFIX: Fixed a localization issue where some text inside square brackets [] was not being translated.…
Читать и обсудить →EAV4.0_0628#1749f1
Fixing text issues in the training levels of the fighting deck…
Читать и обсудить →Fighting Deck
● New Deck: Fighting Deck, New Stances The Fighting Deck features a unique move execution system. Each action incorporates fighting elements like → and ↑. When…
Читать и обсудить →Patch Version: EAV3.4_0523#1921
BUG Fixes: Fixed an issue where the engraving did not take effect. Fixed an issue where cards like Shield Bash, when placed in the queue with duplicates and followed by playing another skill card, would clear their dupl…
Читать и обсудить →Patch Version: EAV3.4_0522#1837
BUG Fixes Sub-rounds continue the state of the previous round and do not count as a new round. Therefore, enemy block from the previous round will persist, but Iron Headgear takes effect in the sub-round. Ham attacks no…
Читать и обсудить →Patch Version: EAV3.4_0521#1959
Bug Fix: Champion battle phase transition error Bug Fix: Abnormal behavior after Black Shield's phase transition is interrupted Bug Fix: Time-stop-related bug (e.g., activating reaction moment during time stop) Bug Fix: …
Читать и обсудить →Patch Notes EAv3.4(EAV3.4_0519#2057#f1)
3.4V Overview This is the stabilized version of EAV3.0, fixing some bugs and performance issues caused by the overhaul of the 3.0 queue system. 3.4V Bug Fixes Stun tag bug adjustment Comprehensive tag adjustments Card …
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