Update 0.21
The major feature is saving/loading of worlds, with all monsters, objects, scripts etc. It took about a month this time, but there was no way to release half of it.
The game is otherwise about the same, but feels a bit different anyway since you now keep your castles in every world etc. However, persistent worlds allow for long-term gameplay, so I'm going to build on that in the next updates.
Change log:
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Worlds with all monsters, objects etc. are now saved in the saved game.
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Added button to open saved games folder.
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Added "black dot" crosshair option.
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Combat music now starts immediately when a caterpillar attacks the player.
Some people asked about some kind of roadmap, so here's a rough estimate of the development progress so far:
Engine tech: 64% World mechanics: 39% Global gameplay mechanics: 10% Spells: 41% Content: 7%
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