Simutrans 122 released today!
Hello, it's Roboron again! It is my pleasure to announce that Simutrans 122 has been released today (just two days after 121 finally came to Steam) and right now is already available on Steam. No need to wait for months!
This new version comes with exciting changes, and one of them is that Steam version now ships a 64 bits Windows version (in addition to the 32 bits version). Let's see the list!
WARNING: Saves and config files are incompatible between versions and you may need to delete you simutrans user directory (%user/documents/simutrans on Windows or ~/simutrans on Linux) if you run into problems.
Key changes from 121 to 122
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Windows 64 bits version now available (32 bits also supported)
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MacOS version deployed, but untested (help still needed).
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Improved Touch Support
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Now you can drag the main bar if it doesn't fit the screen
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Larger buttons for windows (easier to tap on them)
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Map creation is now faster
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Map creation can now create much more realistic climate and tree distribution taking height and humidity into account.
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Added multi-tiled rotatable city buildings
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Better use of fixed monthly convoi costs
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New list of all existing vehicles
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New depot list
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Further improvement of the GUI
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New GUI themes.
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Rail support for scripted AI (still under optimisation).
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Stability improvements for servers
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Tons of fixes.
Paksets updated
The following paksets were also updated (only for Simutrans 122).
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pak64 (122.0)
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pak128.britain (1.8)
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pak128.german (2.0)
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pak192.comic (2021 Release Candidate 1)
Lastly there is a extended list of changes, if you really are into reading changelogs.
Full list of changes
FIX: Rotation of multi-tile buildings at street corners ADD: different volumes for different sounds, realistic distance scaling (independent from screen size) CHG: Fade sounds with one over square root distance, and remove the dependency from display and tile size ADD: Depot list as dialog tool 32 FIX: city more strongly attempt to build double height bridges over navigable rivers ADD: Vehicle list as dialog tool 33 (to see also upcoming vehicles) ADD: goods waiting bar with now configurable: gui_waitingbar_width ADD: button to copy the last 20 messages to the clipboard CHG: factory smoke location now depended on factory. Four parameters smoketile[], smokeoffset[] (koord), and smokeuplift (16) and smokelifetime (2499) FIX: several list stored wrong coordinates after map rotation FIX: Too new pak file version check now enforced for all objects FIX: airplane should stuck much less upon runway rebuilds CHG: block reserver tool will also start a route search of any convoi on its tile (no matter the owner!) ADD: timeline switches off after 2999 to prevent retiring of everything ADD: new parameter for buildings "preservation_year" and "preservation_month" after that the building is excluded from renovation during town growth ADD: if shift is pressed during road building then city roads or faster ways will not be overbuilt ADD: more folders searched for fonts on non-windows systems FIX: broken connection could kill (especially server) games on Linux ADD: customisable loading bar colors with gui_color_loadingbar_inner and gui_color_loadingbar_progress CHG: record messages and some status messages are now not saved, while stuck and full stations expire after a month on server chat to keep overview ADD: new button in minimap to hide contour for higher contrast of other stuff CHG: Option to show convoi name and line name as overlay ADD: (inspired by Ranran) Option in city, curiosity, and factory lists to show only towns/factories already served by a player ADD: two more theme colors: gui_color_obsolete, gui_color_empty for lines and server ADD: (Yona-TNT) configurable offsets for player colors for gui elements ADD: convois (in convoi list and schedule) also show their next stop with a posbutton to jump there ADD: caseless matching in depots, lines, halt and convoi list dialogs even with umlaute CHG: fixed vehicle costs are now booked as running costs at the begin of a month, also convoi details changed to accomodate CHG: a server will pause without clients if '-pause' is set on the command line ADD: freight type filter on line window CHG: speedup of map generation by reorganising and multithreading lake code ADD: defining overlapping climate height limits will generate maps with climate patches at these heights FIX: (extremly old bug) after removing a house on a slope the world height grid was not restored FIX: factory extension during city growth could no cope with more than one supplier for two goods ADD: scripted tools (initial patch by THLeaderH) ADD: Humidity based climates (originally from kireon green) Attention, winter snowline set temperature at sea level, so important! ADD: (FrankP) happy signs for system fonts ADD: (ranran) new GUI element routebar FIX: space.w added in container not space.h for vertical distance CHG: On consequeutive traffic lights, only the first is obeyed to allow turns on four traffic lights crossings
I need some rest now, too many updates in too little time :-P
Enjoy the game!
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