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Simutrans 124 Released

The long awaited Simutrans 124 is finally here! This version comes with a lot of changes, although the most visible ones are the improved support for anti-aliasing of fonts and some reworked windows. Under the hood, many less visible changes were made to allow this to be the first stable Android release - which means you will be able to play online now on Android too!

Note for macOS players on Steam: Due to the new directory structure, paksets installed through Steam may not show at all. You can use the in-game installer to workaround this.

Highlights of this version

  • Improved anti-aliasing of fonts, now using TrueType fonts by default.

  • Reworked main menu and option windows.

  • Reworked list windows, they are now checkered lists easier to read.

  • The minimap now changes if you are in underground mode.

  • The new directory structure allows the players to install paksets if they don't have admin rights.

  • Fixed loading of heightmaps.

Paksets updated on Steam

  • pak64 124.0

  • pak128 2.9

  • pak192.comic 0.71

  • pak64.german 124.0.0.2

  • pak128.german 2.2

Paksets updated outside Steam

  • pak64.nippon 0.62

Full changelog

Here's the full list of changes since the last version.

Added

  • pak64.german 0.124.0.0.1 uses 40x40 buttons and therefore the theme is necessary and should not be missing

  • labelupdate for all windows were it makes sense

  • Checkered list windows

  • obj_xxx_details in translation will display some more details on an obj, especially vehciles

  • traffic lights remove themselves if only a curve or a single tile is below them

  • fontconfig for linux font selection

  • Aliasing fonts

  • Rework of banner and options windows. Added button to play tutorial and load last save to banner

  • rotate house tool will also switch railroad switches (eyecandy only)

  • new parameter in simuconf.tab cityroad_speeds for a timeline (year,new_speed) of speed limits of way with pavement

  • rotate also rotates the order of vehicles on a tile to avoid overlapping

  • Sell all convois in a depot with Ctrl + Sell button

  • Signals can be replaced by overbuilding them using left-click

  • missing script ai text

  • menubar can be dragged to each corner

  • Display artist credits for music

  • function find backend specific default TTF font dr_get_system_font()

  • Theme colour parameter for highlighted objects (gui_color_object_highlight)

  • scroll to selected font in load-font window

  • theme parameter gui_color_image_transparency to set transparency color for icons (Yona-TYT)

  • update vehicle history frame with search string

  • .pak files are now also searched for in subdirectories of pakset

  • tooltip warnign when try to cross way without suitable crossing or curves on runways

  • Loading time display in depot, convoi info and vehicle timeline

  • MSI installer for SDL2 MSVC builds

  • single toolbar mode (top and centered) primarily for Android and tablets

  • Try to detect base_dir when installed on linux

  • new tool (and button in signal dialog) for removing signals only

  • map view can be changed with any general tool by dragging the pointer above a threshold

Changed

  • High resolution icon for Android

  • all list react immediately on editing the filter name

  • removed a lot of table to speed up convoi list and added route bar

  • right click/control+left -> goto pos, left click -> open window

  • Again orange as default unowned color to have more contrast

  • Decouple label style and show option

  • enforce a minimum width of 5 digits for number edit fields

  • GUI numberinputs stretch horizontally to fill their space

  • Players can't build over public ways if there is another player halt on them

  • Slightly improved goods window

  • Almost impossible to have a language selected with a non-matching font

  • rename texttype to correct name

  • save button and save window single translate

  • button text to exists translate (equal to the window title of the dialog)

  • state of railroad switches will be saved between games

  • Delete buttons are always shown when saving/loading. Config show_delete_buttons is deprecated

  • Increased default vertical spacing of loadsave items from 0 to 1 (so it doesn't look super crammed)

  • use internal server list name for backup

  • use 5bit granularity for alpha-blending sometimes

  • do not change debug tab in scenario window if debug text is empty

  • issue warning when old object is overlaid by new one

  • click on ticker jumps to coordinate of message under cursor (or opens message window)

  • send doubled-object warning as message, click on the message shows the full warning

  • only warn about doubled objects with different checksums

  • a go-to-coordinate action will change view to underground/normal view if target is invisible

  • messages, speed records, ticker use 3d coordinates

  • tests use command_x.set_slope

  • Display number of station tiles in parenthesis in convoi details

  • update convoi list name filter on enter to avoid longer delays

  • reflect underground view settings in minimap windows

  • Look for fonts in subdirectories recursively (up to 5 levels)

  • pedestrians spawned on more tiles, more distributed over tiles, now client wise settings for server games

  • Ignore pedestrians for deletion tool

  • only show connection of top factory window in minimap

  • use TAB to change between tabs

  • 6% speed gain to to a freelist with integrated iterator

  • Always allow '-until' command line parameter

  • MacOS bundle is now self-contained

  • removed LEFT_REPEAT message hack, as this destroys left dragging for fps<10

  • discard all but the last drag event in a single call to check_events(() or the calac_route maz be called twice during mark_tiles

  • process events in screen refresh and queue them for execution for more responsiveness on weak devices”

  • reset frame time when zoom in

  • file location in the same directory

  • pakset downloader in separate file

  • Divide minimap 'Selections' button into two (Show networks and Selections)

  • Use XDG_DATA_HOME for user dir on linux (only if it has been set)

  • allow dragging scrollpanes instead using scrollbars

  • only load goods for a destination into a single convoi. This avoids loading in parrallel of slow loading convois

  • test connect timeout now 2 seconds (for windows, please adapt and test on Linux/Mac) for query server status

Fixed

  • generating header script works under windows again

  • all again to connect from vertical cliff to monorailboden

  • vehiclelist ignored name filter for waytypes selection

  • vehicle list did not sort by capacity and was not properly restored after saving

  • hide wayremover, wayobjremover and signalremove icons when those ways are not available

  • labellist positions need to be 3D

  • derive ground info from obj info so long waynames work again

  • a bridge and tunnel has just a default street => do not show info

  • extra margins of objects inside a marginless container fixed => all dialogues open in the same size again

  • if a schedule open not of plane 1 => crash

  • Could connect way to side of sloped elevated way

  • Game lags when paused, especially on big maps

  • Withdraw Line button did not indicate withdraw status correctly

  • OS window sometimes does not close when modal dialogue is open

  • makeobj MSVC builds

  • show waiting bars even without labels

  • banner window does not close on window close!

  • outside was not redrawn when windows minimized

  • wrong function name

  • default char for cyr.bdf and revision detection fpor MSVC

  • start also with a wrong unloadable font specified

  • Error when using 'makeobj dump'

  • removed unblocking sockets for linux

  • distribute.sh was not working for some time on linux with default template

  • Height conversion mode ignored if selected after heightmap

  • Wrong speed of bridge ramps in some cases

  • Wrong length for bridges in build preview tooltip

  • pakset.nsh

  • built nsis again for github nightly

  • Extract .cab and .tar.gz correctly

  • (THLeaderH) crossings upgrade in ways are upgraded

  • crash when loading vehiles as cnv==1 is used as flag during loading

  • drawing order of private car

  • better calculation of dsip_lane also with overtaking cars and road convois

  • Wrong draw order of road convois turning E->SE or NW->N

  • airplane convois are somewhat working. Need through stops better for this

  • Makeobj ignored switch images for tracks with no seasons

  • Graphical glitches related to translucent player colours

  • Wrong brightness of colours in screenshots

  • Label colours when label is unowned

  • swallow all extra finger events to have better zoom and three finger scrolling

  • Debug assertion failure when starting a new scenario

  • Loading window no longer closes all other windows and does not trigger other loading tools in the toolbar.

  • Missing translation of 'Depot' (dataobj/schedule.cc:590)

  • Clamp env_t::max_acceleration correctly

  • Cannot load sounds from pakset if pakset is in user directory

  • ticker messages - use one method to insert in list

  • replace %% in translated strings by %, but only for those strings where the base string does not contain format specifiers

  • Memory label cut off when increasing map size in New World dialogue

  • Broken compat.tab parsing

  • Crash when trying to load TTF font without family or style name

  • Crash when allocation of buffer for node name fails

  • Crash when dumping pak file containing a node with invalid size

  • Crash when reading pak nodes with malformed or unknown type

  • Crash when using 'makeobj dump' on corrupted pak files

  • Crash when reading non-null-terminated object names from pak files

  • Use-after-free when listing node names of pak files

  • crash when such a pedestrian was created near map border

  • do not generate pedestrians on roads without any connected roads

  • Crash when displaying alpha images near window border

  • builing vehicles from the future is not allowed

  • problems with transparent pixels

  • crash in build-station tool without cursor

  • get_available_* returns only descs of buildable objects

  • do not draw on the window boundary

  • correctly check for character 30

  • improved width calculation for numberinput elements

  • cannot build double slopes if the pakset does not support it

  • try to repair broken format strings (replace % with %% for broken specifiers)

  • use double percent sign in translatable strings

  • format string checks

  • fix/remove more RGB555 stuff

  • crash if desc == NULL (may come from scripts)

  • Missing credits of midi tracks

  • Credits of midi tracks

  • correctly handle suspended calls with ct == FORCE

  • crash in scripted tools

  • correctly reset tool-drag event if scenario check failed

  • search_folder_t::search_path if d_type is not supported (koroal)

  • invert schedule function not working properly (koroal)

  • window position not being saved in some cases (koroal)

  • factory_x::get_tile_list returns list of tile_x's (Yona-TYT)

  • remove preview image of tools if moved on a tile that is forbidden by scenario rules

  • memory leak

  • -addons/-noaddons setting saved in settings.xml

  • do not reset full underground mode when zoom with mouse wheel

  • apply the correct coordinates when processing links in scenario window

  • Vehicle list name filter not saved due to typo

  • initialize restart-variable (Yona-TYT)

  • properly clear random-mode flag

  • do not check for local execution, shut down network on quit

  • size calculation of depot dialog to properly show vehicle list (Roboron)

  • loading of scenarios for paksets from addons (Yona-TYT)

  • (after ranran) loading of legacy translation files

  • schedule positions when rotating non-square maps

  • clear schedule-editing flag if check fails

  • trivial case in haltestelle_t::is_connected

  • crash with invalid defaultparam

  • Cannot build trees on clouds

  • world.generate_goods did not work correctly for mail/freight

  • Uninitialized read in gui_image_t::get_min_size when COLOUR_DEPTH=0

  • Adapt Load Script dialog to new directory structure

  • restore all open convoi and halt windows

  • quit does not quit the server

  • Addons are loaded by default (contrary to documentation)

  • starting a scenario in now a command to do this in the step

  • call the quit tool from dialogues for quitting

  • Undefined Behaviour when converting char * to utf8 *&

  • Crash when supplying invalid default_param to tool_plant_groundobj_t

  • Crash when supplying invalid default_param to tool_build_station_t

  • Crash when supplying null default_param to tool_build_station_t

  • implement constructor in c++ instead in squirrel

  • correctly propagate error when pushing large arrays

  • Crash when supplying invalid default_param to tool_plant_tree_t

  • Speedbonus not being applied to air (reverts partly r9208)

  • use translated error message instead of raw string

  • setslope for scripts on server games on single-height paks

  • accept sym-links as directory

  • dragging of tools with ctrl, propagate flags through defered calls

  • scrolling with mouse wheel in droplists opened above combobox

  • copy way-flags when replacing ground tiles

  • Cannot load addon scenarios if there are no addon objects

  • Use-after-free in makeobj when reading malformed dat file

  • crash when trying to save to unreachable location

  • check for NULL pointers

  • Paks loaded from addon subdirectory even if -noaddons is specified

  • Signals not shown when minimap is set to show tracks

  • Graphical glitch when ticker disappears while background is visible

  • Position of elements in 'Sort by' depot combobox

  • PVkraftwerk should produce again power

  • Disable font size button for bitmaps fonts

  • do not updtae crossing speed with new way

  • when deleting stuff from tiles with two or more objects

  • Don't double sync_step citycars

  • focus with comboboxes

  • pedestrians agon walking diagonal

  • also forbid pedestrian entry on tiles with more than 240 objects

  • Do not generate too many pedestrians per ground

  • pedestrians try to hop to full ground

  • beaches were not properly recognised for environmental sounds

  • Curl pakset download for built-in installer

  • pakset downloader not listing any paksets

  • crash due to calc_route called twice when dragging way tools at low fps

  • Obey control lock tool in more all situations where the control key would work

  • accidently swapped single toolbar option defualt for non-android

  • Pakset selector failed to load a single pakset with no addons

  • Network filter comboboxes take preference capturing the mouse wheel over the minimap

  • control+drag of ways

  • append halt only once

  • show no tooltips on toolbars if cursor is on title bar

  • do not swallow keys and scrollwheel events in scrollpanes

  • windows were topped before the underlying window got their removal message => topped window function not working as expecting i.e. schedule display of convois

  • Disallow merging with public stop (or any stop) to take over ownership

  • heavy_rotate_saves does not delete old saves correctly

  • Cannot load PPM heightmaps

  • Int overflow for large power networks in minimap

  • missing string and no spaces at the end of translator objects

  • switch on and off network overlay when line is active

  • minimap background rendiering mode is not reset but selecting other options

  • crossing logic did not correctly obeyed speed limits

  • After loading a save, the color of the stop list title

  • display_snapshot uses wrong area if area is offset horizontally

  • scaling window with GDI

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