Simutrans 124 Released
The long awaited Simutrans 124 is finally here! This version comes with a lot of changes, although the most visible ones are the improved support for anti-aliasing of fonts and some reworked windows. Under the hood, many less visible changes were made to allow this to be the first stable Android release - which means you will be able to play online now on Android too!
Note for macOS players on Steam: Due to the new directory structure, paksets installed through Steam may not show at all. You can use the in-game installer to workaround this.
Highlights of this version
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Improved anti-aliasing of fonts, now using TrueType fonts by default.
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Reworked main menu and option windows.
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Reworked list windows, they are now checkered lists easier to read.
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The minimap now changes if you are in underground mode.
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The new directory structure allows the players to install paksets if they don't have admin rights.
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Fixed loading of heightmaps.
Paksets updated on Steam
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pak64 124.0
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pak128 2.9
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pak192.comic 0.71
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pak64.german 124.0.0.2
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pak128.german 2.2
Paksets updated outside Steam
- pak64.nippon 0.62
Full changelog
Here's the full list of changes since the last version.
Added
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pak64.german 0.124.0.0.1 uses 40x40 buttons and therefore the theme is necessary and should not be missing
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labelupdate for all windows were it makes sense
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Checkered list windows
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obj_xxx_details in translation will display some more details on an obj, especially vehciles
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traffic lights remove themselves if only a curve or a single tile is below them
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fontconfig for linux font selection
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Aliasing fonts
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Rework of banner and options windows. Added button to play tutorial and load last save to banner
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rotate house tool will also switch railroad switches (eyecandy only)
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new parameter in simuconf.tab cityroad_speeds for a timeline (year,new_speed) of speed limits of way with pavement
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rotate also rotates the order of vehicles on a tile to avoid overlapping
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Sell all convois in a depot with Ctrl + Sell button
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Signals can be replaced by overbuilding them using left-click
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missing script ai text
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menubar can be dragged to each corner
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Display artist credits for music
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function find backend specific default TTF font dr_get_system_font()
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Theme colour parameter for highlighted objects (gui_color_object_highlight)
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scroll to selected font in load-font window
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theme parameter gui_color_image_transparency to set transparency color for icons (Yona-TYT)
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update vehicle history frame with search string
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.pak files are now also searched for in subdirectories of pakset
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tooltip warnign when try to cross way without suitable crossing or curves on runways
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Loading time display in depot, convoi info and vehicle timeline
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MSI installer for SDL2 MSVC builds
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single toolbar mode (top and centered) primarily for Android and tablets
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Try to detect base_dir when installed on linux
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new tool (and button in signal dialog) for removing signals only
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map view can be changed with any general tool by dragging the pointer above a threshold
Changed
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High resolution icon for Android
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all list react immediately on editing the filter name
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removed a lot of table to speed up convoi list and added route bar
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right click/control+left -> goto pos, left click -> open window
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Again orange as default unowned color to have more contrast
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Decouple label style and show option
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enforce a minimum width of 5 digits for number edit fields
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GUI numberinputs stretch horizontally to fill their space
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Players can't build over public ways if there is another player halt on them
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Slightly improved goods window
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Almost impossible to have a language selected with a non-matching font
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rename texttype to correct name
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save button and save window single translate
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button text to exists translate (equal to the window title of the dialog)
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state of railroad switches will be saved between games
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Delete buttons are always shown when saving/loading. Config show_delete_buttons is deprecated
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Increased default vertical spacing of loadsave items from 0 to 1 (so it doesn't look super crammed)
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use internal server list name for backup
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use 5bit granularity for alpha-blending sometimes
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do not change debug tab in scenario window if debug text is empty
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issue warning when old object is overlaid by new one
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click on ticker jumps to coordinate of message under cursor (or opens message window)
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send doubled-object warning as message, click on the message shows the full warning
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only warn about doubled objects with different checksums
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a go-to-coordinate action will change view to underground/normal view if target is invisible
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messages, speed records, ticker use 3d coordinates
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tests use command_x.set_slope
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Display number of station tiles in parenthesis in convoi details
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update convoi list name filter on enter to avoid longer delays
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reflect underground view settings in minimap windows
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Look for fonts in subdirectories recursively (up to 5 levels)
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pedestrians spawned on more tiles, more distributed over tiles, now client wise settings for server games
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Ignore pedestrians for deletion tool
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only show connection of top factory window in minimap
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use TAB to change between tabs
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6% speed gain to to a freelist with integrated iterator
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Always allow '-until' command line parameter
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MacOS bundle is now self-contained
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removed LEFT_REPEAT message hack, as this destroys left dragging for fps<10
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discard all but the last drag event in a single call to check_events(() or the calac_route maz be called twice during mark_tiles
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process events in screen refresh and queue them for execution for more responsiveness on weak devices”
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reset frame time when zoom in
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file location in the same directory
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pakset downloader in separate file
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Divide minimap 'Selections' button into two (Show networks and Selections)
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Use XDG_DATA_HOME for user dir on linux (only if it has been set)
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allow dragging scrollpanes instead using scrollbars
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only load goods for a destination into a single convoi. This avoids loading in parrallel of slow loading convois
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test connect timeout now 2 seconds (for windows, please adapt and test on Linux/Mac) for query server status
Fixed
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generating header script works under windows again
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all again to connect from vertical cliff to monorailboden
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vehiclelist ignored name filter for waytypes selection
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vehicle list did not sort by capacity and was not properly restored after saving
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hide wayremover, wayobjremover and signalremove icons when those ways are not available
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labellist positions need to be 3D
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derive ground info from obj info so long waynames work again
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a bridge and tunnel has just a default street => do not show info
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extra margins of objects inside a marginless container fixed => all dialogues open in the same size again
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if a schedule open not of plane 1 => crash
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Could connect way to side of sloped elevated way
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Game lags when paused, especially on big maps
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Withdraw Line button did not indicate withdraw status correctly
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OS window sometimes does not close when modal dialogue is open
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makeobj MSVC builds
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show waiting bars even without labels
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banner window does not close on window close!
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outside was not redrawn when windows minimized
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wrong function name
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default char for cyr.bdf and revision detection fpor MSVC
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start also with a wrong unloadable font specified
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Error when using 'makeobj dump'
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removed unblocking sockets for linux
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distribute.sh was not working for some time on linux with default template
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Height conversion mode ignored if selected after heightmap
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Wrong speed of bridge ramps in some cases
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Wrong length for bridges in build preview tooltip
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pakset.nsh
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built nsis again for github nightly
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Extract .cab and .tar.gz correctly
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(THLeaderH) crossings upgrade in ways are upgraded
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crash when loading vehiles as cnv==1 is used as flag during loading
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drawing order of private car
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better calculation of dsip_lane also with overtaking cars and road convois
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Wrong draw order of road convois turning E->SE or NW->N
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airplane convois are somewhat working. Need through stops better for this
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Makeobj ignored switch images for tracks with no seasons
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Graphical glitches related to translucent player colours
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Wrong brightness of colours in screenshots
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Label colours when label is unowned
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swallow all extra finger events to have better zoom and three finger scrolling
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Debug assertion failure when starting a new scenario
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Loading window no longer closes all other windows and does not trigger other loading tools in the toolbar.
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Missing translation of 'Depot' (dataobj/schedule.cc:590)
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Clamp env_t::max_acceleration correctly
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Cannot load sounds from pakset if pakset is in user directory
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ticker messages - use one method to insert in list
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replace %% in translated strings by %, but only for those strings where the base string does not contain format specifiers
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Memory label cut off when increasing map size in New World dialogue
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Broken compat.tab parsing
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Crash when trying to load TTF font without family or style name
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Crash when allocation of buffer for node name fails
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Crash when dumping pak file containing a node with invalid size
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Crash when reading pak nodes with malformed or unknown type
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Crash when using 'makeobj dump' on corrupted pak files
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Crash when reading non-null-terminated object names from pak files
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Use-after-free when listing node names of pak files
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crash when such a pedestrian was created near map border
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do not generate pedestrians on roads without any connected roads
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Crash when displaying alpha images near window border
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builing vehicles from the future is not allowed
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problems with transparent pixels
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crash in build-station tool without cursor
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get_available_* returns only descs of buildable objects
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do not draw on the window boundary
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correctly check for character 30
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improved width calculation for numberinput elements
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cannot build double slopes if the pakset does not support it
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try to repair broken format strings (replace % with %% for broken specifiers)
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use double percent sign in translatable strings
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format string checks
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fix/remove more RGB555 stuff
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crash if desc == NULL (may come from scripts)
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Missing credits of midi tracks
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Credits of midi tracks
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correctly handle suspended calls with ct == FORCE
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crash in scripted tools
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correctly reset tool-drag event if scenario check failed
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search_folder_t::search_path if d_type is not supported (koroal)
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invert schedule function not working properly (koroal)
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window position not being saved in some cases (koroal)
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factory_x::get_tile_list returns list of tile_x's (Yona-TYT)
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remove preview image of tools if moved on a tile that is forbidden by scenario rules
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memory leak
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-addons/-noaddons setting saved in settings.xml
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do not reset full underground mode when zoom with mouse wheel
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apply the correct coordinates when processing links in scenario window
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Vehicle list name filter not saved due to typo
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initialize restart-variable (Yona-TYT)
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properly clear random-mode flag
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do not check for local execution, shut down network on quit
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size calculation of depot dialog to properly show vehicle list (Roboron)
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loading of scenarios for paksets from addons (Yona-TYT)
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(after ranran) loading of legacy translation files
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schedule positions when rotating non-square maps
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clear schedule-editing flag if check fails
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trivial case in haltestelle_t::is_connected
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crash with invalid defaultparam
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Cannot build trees on clouds
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world.generate_goods did not work correctly for mail/freight
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Uninitialized read in gui_image_t::get_min_size when COLOUR_DEPTH=0
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Adapt Load Script dialog to new directory structure
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restore all open convoi and halt windows
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quit does not quit the server
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Addons are loaded by default (contrary to documentation)
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starting a scenario in now a command to do this in the step
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call the quit tool from dialogues for quitting
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Undefined Behaviour when converting char * to utf8 *&
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Crash when supplying invalid default_param to tool_plant_groundobj_t
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Crash when supplying invalid default_param to tool_build_station_t
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Crash when supplying null default_param to tool_build_station_t
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implement constructor in c++ instead in squirrel
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correctly propagate error when pushing large arrays
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Crash when supplying invalid default_param to tool_plant_tree_t
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Speedbonus not being applied to air (reverts partly r9208)
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use translated error message instead of raw string
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setslope for scripts on server games on single-height paks
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accept sym-links as directory
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dragging of tools with ctrl, propagate flags through defered calls
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scrolling with mouse wheel in droplists opened above combobox
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copy way-flags when replacing ground tiles
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Cannot load addon scenarios if there are no addon objects
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Use-after-free in makeobj when reading malformed dat file
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crash when trying to save to unreachable location
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check for NULL pointers
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Paks loaded from addon subdirectory even if -noaddons is specified
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Signals not shown when minimap is set to show tracks
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Graphical glitch when ticker disappears while background is visible
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Position of elements in 'Sort by' depot combobox
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PVkraftwerk should produce again power
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Disable font size button for bitmaps fonts
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do not updtae crossing speed with new way
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when deleting stuff from tiles with two or more objects
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Don't double sync_step citycars
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focus with comboboxes
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pedestrians agon walking diagonal
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also forbid pedestrian entry on tiles with more than 240 objects
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Do not generate too many pedestrians per ground
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pedestrians try to hop to full ground
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beaches were not properly recognised for environmental sounds
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Curl pakset download for built-in installer
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pakset downloader not listing any paksets
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crash due to calc_route called twice when dragging way tools at low fps
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Obey control lock tool in more all situations where the control key would work
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accidently swapped single toolbar option defualt for non-android
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Pakset selector failed to load a single pakset with no addons
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Network filter comboboxes take preference capturing the mouse wheel over the minimap
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control+drag of ways
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append halt only once
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show no tooltips on toolbars if cursor is on title bar
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do not swallow keys and scrollwheel events in scrollpanes
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windows were topped before the underlying window got their removal message => topped window function not working as expecting i.e. schedule display of convois
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Disallow merging with public stop (or any stop) to take over ownership
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heavy_rotate_saves does not delete old saves correctly
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Cannot load PPM heightmaps
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Int overflow for large power networks in minimap
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missing string and no spaces at the end of translator objects
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switch on and off network overlay when line is active
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minimap background rendiering mode is not reset but selecting other options
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crossing logic did not correctly obeyed speed limits
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After loading a save, the color of the stop list title
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display_snapshot uses wrong area if area is offset horizontally
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scaling window with GDI
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