26w22a: More hotfixes and improvements
Another hotfix and community suggestion build!
Changes:
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Teleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.
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The linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.
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Help messages can now inject translated item names, sprites, and keybinds after translating the base text.
Community Suggestions
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#7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.
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#7720 Vehicle computer command events now separate remaining power from live power usage.
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#7490 Displays can aggregate up to four compatible tanks or storage units.
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Linking for tanks, life support, and power cells now starts from the source block to the display; old blueprints migrate on load.
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#7702 Can rename Teleport Station
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#7702 Teleport station collider fit the shape now
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#7731 Gizmo is now showing on the blast door.
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#7726 Build preview will show dark over a light background
Bugfixes:
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#7710 No Npcs on consortium small stations
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#7724 Fuel delivery missions can now be completed incrementally, with a partial fuel sale option for ships that cannot carry the full contract volume.
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#7730 Codex filter reset button fixed
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#7728 Repair missions now scale to smaller stations and rebuild repair objectives cleanly.
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#7725 World rocks and ore despawn when mined to zero health.
Thanks for playing!
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