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26w34a/33a/32a: Multiplayer, fixes

Client in multiplayer will now save their inventory and other player related data.

Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.

Timer Gates can now repeat a high signal or alternate on/off at a configured interval.

Community Suggestion:

  • #7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.

  • #7953 Shift-click from containers now fills the backpack when the hotbar is full.

  • #7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.

  • #7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.

#7958 Monitors now show an orientation indicator when placing or inspecting them.

Bugfixes:

  • Issue when looking at a slider, button, or switch whose linked system is gone.

  • #6687 Tutorial: Basic Building Training can be accepted again while already in progress.

  • Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.

  • Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.

  • Crash when generating terrain props after entering a new system.

  • Issue when hovering some ore items in a storage or command window.

  • Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.

  • Issue when closing the inventory while holding a broken or incomplete item on the cursor.

  • Issue when the health HUD updates before the player has fully spawned.

  • Issue when autosaving while still loading or before the player has fully spawned.

  • Multiplayer: the game now exits to desktop if you lose the connection while joined.

  • Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.

  • #7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.

  • Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.

  • Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.

  • Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.

  • Fixed a crash that could occur when quitting the game from the title screen.

  • Fixed a crash that could occur when quitting a multiplayer session.

  • Fixed a crash that could occur when a multiplayer client lost connection to the server.

  • Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.

  • [p align="start"]Issue when a sensor or logic gate activates a shipyard.

  • [p align="start"]Issue when exiting spaceship control from the target menu.

  • [p align="start"]Controls become unusable when rebinding a key while Shift or Caps Lock is active.

  • [p align="start"]Issue when setting a ship target from a Holomap Projector while on foot.

  • [p align="start"]Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.

  • [p align="start"]Issue while using the Symmetry Tool.

I have made a video on how the life-support system works! Check it out! The player finding logic is only in experimental for now (along with many fix for life-support, hopefully I can push to default soon!)

If you enjoy the game and want to support the game you can leave a review if you haven't already!

Cheers and thanks for playing! Francois

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