26w34a/33a/32a: Multiplayer, fixes
Client in multiplayer will now save their inventory and other player related data.
Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.
Timer Gates can now repeat a high signal or alternate on/off at a configured interval.
Community Suggestion:
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#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.
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#7953 Shift-click from containers now fills the backpack when the hotbar is full.
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#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.
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#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.
#7958 Monitors now show an orientation indicator when placing or inspecting them.
Bugfixes:
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Issue when looking at a slider, button, or switch whose linked system is gone.
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#6687 Tutorial: Basic Building Training can be accepted again while already in progress.
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Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.
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Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.
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Crash when generating terrain props after entering a new system.
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Issue when hovering some ore items in a storage or command window.
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Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.
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Issue when closing the inventory while holding a broken or incomplete item on the cursor.
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Issue when the health HUD updates before the player has fully spawned.
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Issue when autosaving while still loading or before the player has fully spawned.
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Multiplayer: the game now exits to desktop if you lose the connection while joined.
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Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.
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#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.
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Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.
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Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.
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Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.
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Fixed a crash that could occur when quitting the game from the title screen.
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Fixed a crash that could occur when quitting a multiplayer session.
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Fixed a crash that could occur when a multiplayer client lost connection to the server.
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Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.
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[p align="start"]Issue when a sensor or logic gate activates a shipyard.
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[p align="start"]Issue when exiting spaceship control from the target menu.
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[p align="start"]Controls become unusable when rebinding a key while Shift or Caps Lock is active.
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[p align="start"]Issue when setting a ship target from a Holomap Projector while on foot.
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[p align="start"]Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.
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[p align="start"]Issue while using the Symmetry Tool.
I have made a video on how the life-support system works! Check it out! The player finding logic is only in experimental for now (along with many fix for life-support, hopefully I can push to default soon!)
If you enjoy the game and want to support the game you can leave a review if you haven't already!
Cheers and thanks for playing! Francois
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