26w24abc/25ab: Better FPS, new instruments bricks, crosshair
So I haven't pushed the last few Experimental builds to the Default branch in the last two weeks, sorry for that! The reason is I tried to implement Virtual Texture to improve FPS but ultimately the ratio complexity/gains became too weak so I scrapped it. One week down the drain!
But fear not, as I still managed to improve the FPS via several shader refactors.
New terrain shader yields FPS Improvements I tweaked and improved the terrain shader: we jumped from 70 to 95 fps (from 50 fps two months ago!). Still sensible gains!
The look will be a bit different, but it will actually look better from afar.
Planet Texture:
I also added a setting for the planet texture generation, which give planets a hd looks when viewed from space.
The new high settings makes the planets looks twice better!
Two new cockpit instruments were added:
[p align="start"]Artificial Horizon:
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this represent the ship roll and pitch, like in modern plane.
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It is made mainly to make your cockpit a bit more lively - but it is actually fully functional!
[p align="start"]Docking Procedure screen:
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will shows an animation of the relative position of the target dock.
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you can actually use this to maneuver manually during docking.
This is actually inspired by the docking procedure screen of one of my favorite movie, 2001 A Space Odyssey!
Stone/Rock color refactor: This builds improve the rocks/stone brick color logic to hopefully clear out some frustration they were provoking.
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now each rocks name will contains their color, so hopefully it will make it clearer on why different rocks cannot be merged for crafting.
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stone can be painted, and will remember to original color when paint is removed.
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stone cannot received metal material (issue fixed)
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the color buckets now uses OKLCH color spaces, so hue variations should be more natural.
**Crosshair refactor: **I continued work on the making the UI more lisible and informative with more work on the crosshair.
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Deleting sensitive bricks now shows more information next to the crosshair.
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The command crosshair now shows contextual action icons.
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The crosshair now adapts its contrast against bright and dark backgrounds.
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The fast delete build option is now a dropdown with separate normal, sensitive-only, and full fast delete modes.
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Cargo pickup crosshair labels now use rarity color.
Changes and improvements
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Space battle editor no longer available in Survival
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Improved activate over-text on warp cores: shows Store or Take Void Pearl with dedicated icons depending on what you are holding.
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#7802 #7751 Stone colors
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#7771 Warning gate works with spaceship events (spaceship -> event gate -> warning gate)
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#7825 #7783 Ship dimension no longer include fields and decals
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Teleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.
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The linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.
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Help messages can now inject translated item names, sprites, and keybinds after translating the base text.
Community Suggestions
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#7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.
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#7720 Vehicle computer command events now separate remaining power from live power usage.
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#7490 Displays can aggregate up to four compatible tanks or storage units.
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Linking for tanks, life support, and power cells now starts from the source block to the display; old blueprints migrate on load.
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#7702 Can rename Teleport Station
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#7702 Teleport station collider fit the shape now
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#7731 Gizmo is now showing on the blast door.
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#7726 Build preview will show dark over a light background
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#7781 Mouse cursor for ship now uses same contrast shader as cursor
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#6807 Assembler displays component quantity in storage. Missing components appears in red.
Bugfixes:
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#7795 Life support when seated
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#7808 Paint, tools and prefabs can no longer be sold at trading kiosks
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#7820 Void Pearls in player inventory or item bar now block warp
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#7821 Scrolling in a galaxy map dropdown no longer zooms the map
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#7755 #7822 Void pearl can show in the wrong slot of warp system
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#7744 Painting with RMB and LMB goes wild
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#7750 #7772 #7448 Repair tool now fixes damaged bricks on child entities
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#7062 Missing block schematics: glass arch, mug, fan.
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#7569 Repair tool now removes persistent damage decals on fully repaired hull.
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[p align="start"] #7790 Ladders dont work
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#7762 Ship systems no longer stall on depleted power during warp or stargate travel.
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#7838 Assembler no longer stalls when crafting stone slabs from rocks in adjacent storage.
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#7801 Manual undock issues
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#7779 Docking event gate state on blueprint spawn is now reset
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#7710 No Npcs on consortium small stations
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#7724 Fuel delivery missions can now be completed incrementally, with a partial fuel sale option for ships that cannot carry the full contract volume.
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#7730 Codex filter reset button fixed
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#7728 Repair missions now scale to smaller stations and rebuild repair objectives cleanly.
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#7725 World rocks and ore despawn when mined to zero health.
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#7477 Docking port item transfers no longer clog the port when no destination is available.
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#7633 Event Gate percentage thresholds no longer save as 100x the entered value.
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#7695 Targeted item preview not visible with Box Delete tool
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#7696 #7307 #6852 Ladders no longer apply gravity while climbing.
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#7655 Delivered mission cargo is now removed from the item bar.
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#7655 Mission cargo rewards are granted to the player's ship instead of a docked parent entity.
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#7655 Mission warp waypoint distance and autopilot alignment now match the selected target system.
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#7499 Monitor and text screens no longer keep rendering after the brick is heavily damaged.
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#6236 Fuel outpost refuelling missions can now be completed and correctly restored after loading a save.
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Assembler/Furnace can push/pull from others assembler/furnace
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#7736 No computer linked message on linked yoke setup
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#7758 Fixed dismantled ships still being available through shipyard recovery
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#7782 #7330 #7025 #7024 Assembler status tooltip could hijack tooltip if windows was closed when on the status tooltip
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#7760 Deleting children entity now gives bricks back in survival
Thanks for playing!
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