26w26a/b/c: Mining, Scooter
Various improvements addressing newcomer feedback / difficulties with mining and the scooter.
Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.
Tell me if you spot any regression!
I addressed the hovercraft/scooter toppling off when unused:
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Hovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release.
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Scooter base has been made more stable so it is less likely to topple off when exited.
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new ballast block with a heavy weight, to fine-tune your weight distribution
Mining/Getting stuck issues
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shows a popup warning if the player mines underground without a jetpack/jump-pack.
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Terrain mining uses a larger spherical radius and overlaps neighboring octree nodes.
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Faster mining in soil and rocks (ore is unchanged)
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I made it easier to get out of any hole by jumping:
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jump is a bit stronger -
can jump from slope terrain -
will walk steep slope for a short time
Overall I hope it will minimize the frustrating of newcomers getting stuck in hole they were digging.
Community Suggestion:
#7848 Hide Clear Rows buttons in survival to prevent accidental item drops.
Other Improvements:
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Debug: terrain hit shows density lattice corners and cube edges at the impacted voxel.
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Antigrav Tool: center of mass grab gizmo got pimped
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Help message when trying to build the Wind Turbine on ships or stations, explaining it must be placed on ground entities.
Bugfixes:
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Fixed world item pickup conflicting with multitool mining (vacuum grab and manual grab while mining rocks).
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Fixed rock and ore mining health bar showing on world props that are picked up instead of broken into loot.
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Fixed chained docking undocking the middle ship when a third entity docked to it.
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#7849 Fixed yoke gimbal being applied to turret weapons activated through an event gate.
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#7846 Fixed docking connector event gate not triggering HUD warning on dock/undock.
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#7852 Fixed NullReferenceException when a ship repair beam heals bricks with stale collider data.
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#7840 Fixed event gate outputting analog manual slider percentage instead of binary threshold state.
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Fixed legacy rock and stone brick item colors not always matching their material bucket tint.
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Fixed help message mergeTime deduplication not working (messages could repeat every few seconds).
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Fixed assembler not pushing finished products while its queue is active #7847.
Thanks for playing!
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