Новости TaleSpire
Объявления разработчиков, обновления и обсуждения.
Patch: Tuesday fixups
Hi folks, Apparently, there are still bugs, who knew! In this release, we fix the following: An error that would occur if you joined a board while players had an open request for a multi-creature attack A bug in phys…
Читать и обсудить →Patch: New week, new fixes
Hi folks, we are coming in hot with a pile of fixes for you. We have: Fixed a bug where a portion of the symbiote might not be clickable. Tweaked the tools so gm-blocks can be placed on the surface of hidden tiles & p…
Читать и обсудить →Release: Photos and fixes
We have a couple of little fixes and a small feature improvement for you. You can now configure which folder the photo mode saves your snaps to. You can do this from both the Settings panel and photo mode itself. There …
Читать и обсудить →Patch: Bug squashing fun
Today's release brings four fixes: 1. Unsubscribing from community content and TitanCraft minis could fail to delete the local files. TaleSpire will clean up the unwanted files on the next launch. 2. Fixed a case where…
Читать и обсудить →Patch: You wouldn't download a... RAM
Thanks to the help of some lovely folks in the community who provided logs and tested builds, we have a new fix for you. On my machine, with 300 miniatures installed, this patch reduces memory usage from 5.1GB to 1.3GB,…
Читать и обсудить →Release: Bug Fix
The fix is for a case where TaleSpire could have memory issues when a mini takes many frames to load. Between this fix and the updated Nvidia drivers, we hope to have resolved the recent spate of game crashes. See you i…
Читать и обсудить →Escape patch
After all the big release stuff, it felt like time for a small bug-fix release. And they don't come much smaller! Today's release fixes a bug where players who are waiting on GM couldn't use the escape key to open the T…
Читать и обсудить →TitanCraft comes to TaleSpire! + SALE
We are delighted to be welcoming TitanCraft to the party with full TaleSpire integration. Create miniatures and monsters for free with their core assets or purchase optional expansion packs to broaden your palette. Tita…
Читать и обсудить →Early Access Content Pack 38: Horror Below the Hovels
An unspeakable horror lurks beneath these quiet hovels. Villagers vanish along with the memory of their existence. Moldering wood collapses under an oppressive sk…
Читать и обсудить →Feature Release : Roller Rewrite
The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable. Among the code changes we have the following: The data sent over the internet to keep the dice in sync has…
Читать и обсудить →Roller-beta update 2
Hello! The rewrite of the roller is soon to be released. Thanks to community feedback, we have some tweaks and fixes. GMs can no longer steal dice Fixed a bug that manifested in not being able to spawn dice after rec…
Читать и обсудить →Roller Beta Update 1
Hey again, We have just pushed an update to the roller-beta branch with a fix for the following bug: Clicking on the "remove" radial menu button while the cursor is over a d4 or d6 could cause an exception. We only ha…
Читать и обсудить →Beta: Rerolling the roller
It’s high time for a Beta! You can find all the details and instructions on how to join the beta over here: https://talespire.com/welcome-to-the-roller-rewrite-beta We have completely rewritten the code that handles …
Читать и обсудить →Early Access Content Pack 37: Solar Array
NOTE: *We updated the Unity version used…
Читать и обсудить →Patch: Fixed Unity vulnerability
Greetings! Last week Unity sent out a email detailing some security vulnerability in post 2021 versions of the Unity Engine. https://unity.com/security/sept-2025-01 We've updated our version of the Editor to address th…
Читать и обсудить →Early Access Content Pack 36: Lost Garden
Those who trample these paths alone will feed the garden overgrown. This content pack contains the following new assets: **11 props** (misc shrubbery, thorn vines, a cypress, and a large, moss-covered rock) **1x1 tile*…
Читать и обсудить →Release: Portrait Teleport
Hi folks, Today we have a small feature and a few fixes. The feature is that you can now shift click on a portrait to start a teleport. This can be handy as a gm to get someone where you need them if they are not curre…
Читать и обсудить →HotFix: Creature names visibility bug
Hi again folks, It's been grand hearing all your feedback on the vision release. One thing we were alerted to, though, was that players were no longer seeing creature names at the correct times. It turned out to be a …
Читать и обсудить →Feature Release: Vision Limits
Today, we ship "vision limits," a new feature to help control what your players can see as they explore your devious dungeons. You can now set the distances creatures can see, and the players will only be able to see th…
Читать и обсудить →Patch: More Doors, as in Double Doors, and other stuff
This is more of an Art Patch than an Asset release. We've taken all the single doors and created double doors with new animations. There are also many tweaks t…
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