Новости NavalArt
Объявления разработчиков, обновления и обсуждения.
Hotfix 1894
**Added:** The in-level typewriter text effect will now automatically calculate typing speed based on the selected language. **Added:** Fade-in and fade-out sound effects when currency/gold amounts change. **Added:** L…
Читать и обсудить →NavalArt update V1.51 Anti-Submarine Weapons, Dynamic Bow Wave and Prologue
**Preface** Long time no see! In this update, we have further iterated on unguided anti-submarine weapons, dynamic bow wave effects, and a brand-new prologue campaign designed for new players, along with a number of bu…
Читать и обсудить →NavalArt V1.51 Preview — Dynamic Bow Wave FX Upgrade
In the upcoming Early Access v1.51 update, we are introducing Dynamic Bow Wave FX—a feature that dynamically adapts to hull shapes, a rare sight in sandbox naval games. Note: Visual bugs still exist, and the feature is…
Читать и обсудить →IRON NEST Launch Celebration | Official NavalArt Crossover!
The road of indie game development is fraught with challenges and twists, but it never has to be walked alone.** As many Captains and Iron Nest operators may have noticed, our game has officially joined the **IRON NEST …
Читать и обсудить →Hotfix 1887
**NEW** **Added** underwater vessel lock-on indicator projecting onto the water surface. **Added** trajectory reference…
Читать и обсудить →Hotfix 1886
**NEW** **Blueprint Screenshot Quality:** Added an option to adjust screenshot resolution/quality in Blueprint Mode. *…
Читать и обсудить →Hotfix 1885
**NEW** **Career Mode Preset Saves:** Career Mode levels now support multiple preset ship saves, which can be selected directly from the level selection panel. **Ship-based Rewards:** Bonus rewards can now be earned de…
Читать и обсудить →Hotfix 1883
**Fixes** - Fixed an issue where the *Japanese 76mm/40 Type 41 Naval Gun (Single Mount / ID: 1333)* lacked a barrel node reference, causing its firing trajectory to have no elevation angle. - Fixed a progression bloc…
Читать и обсудить →NavalArt v1.5 Mid-Month Update: Build 1882
Combat **\ Damage Model Iteration:** Further iterated on the shell explosion damage model, blending features from version 1.5 with version 1.42 and earlier. - **Non-module component damage** is now closer to version 1…
Читать и обсудить →Mid-Month Playtest 1880
We plan to release a major hotfix for the live build later this week!** Due to a significant amount of underlying changes, we have decided to release a beta version in advance for everyone to test and experience.** You…
Читать и обсудить →Hotfix 1876
Added: Modules damaged underwater will now generate bubble VFX Added: A music player to the campaign level editor for single-player testing (Experimental feature) Added: Surface wave VFX for underwater explosions Adde…
Читать и обсудить →NavalArt update V1.5 Shell Rework & Basic Anti-Sub
**Foreword** Thanks for waiting, Captains and Designers! In NavalArt v1.5, alongside our regular parts updates, we have heavily focused on overhauling and expanding the combat system. In this version, we've made massi…
Читать и обсудить →Beta Version Update 1874
**Selected New Content:** Added: AI ships will now use depth charge launchers when submarines approach Adjusted: Underwater explosion visual effects Adjusted: The criteria for the overpenetration indicator. A hit is n…
Читать и обсудить →Beta Version Update 1872
**Selected New Content:** Added: Underwater velocity decay ballistics for anti-submarine rockets Fixed: Incorrect shell spawn positions for the n160 US Triple 457mm gun Fixed: Material issues on the preset ships Proje…
Читать и обсудить →Beta Version Update 1870
**Selected New Content:** Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket) Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP Fixed: Depth charge launchers…
Читать и обсудить →Beta Version Update 1869
**Selected New Content:** Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damag…
Читать и обсудить →Beta Version Update 1868
**Selected New Content:** The RBU-6000 anti-submarine rocket launcher is now available Added new parts Added new preset ships and fixed several known bugs Various UI adjustments Added a mechanic where depth charge e…
Читать и обсудить →Beta Version Update 1862
Fixed** an issue where the hotfix file for the Japanese 356mm41st Year Type w as not pushed/deployed. Damage Value Adjustments** The global damage modifier for Artillery HE (High Explosive) shells has been adjusted to …
Читать и обсудить →Beta Version Update 1860
Updated new parts. Fixed an issue where naval guns with a caliber below 100mm could not be used properly. Reduced the blast radius of shells. Reduced the blast radius of bombs. Reduced the blast radius of torpedoes. …
Читать и обсудить →NavalArt Shell Rework Now in Public Testing Phase
**Update Highlights:** ■ Added several new parts. ■ Shell velocity now decays over flight distance, increasing the difficulty of long-range gunnery engagements. ■ Noticeable shell velocity decay after penetrating armo…
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