Новости Factory Town
Объявления разработчиков, обновления и обсуждения.
1.5 Patch Notes
Fixed Medical Wrap not being sellable in Campaign Map 5 Added ‘Next Campaign’ button to main menu if you completed a campaign but then chose the ‘Keep Playing’ option Fixed bug: Highlights when placing base were not ac…
Читать и обсудить →1.4 Patch Notes
When Zoom In / Zoom Out is mapped to a key instead of scroll view, it will now zoom gradually instead of instantly to maximum value Added option to invert X and Y axis of camera in Options / Interface Fixed erratic ‘pa…
Читать и обсудить →1.3 Patch Notes
Fixed bug: changing Master Volume would not immediately update Ambient Audio volume Fixed bug: Remedy could not be sold in Campaign 3 even though it could be produced The Delete command now works when moving items Fix…
Читать и обсудить →1.2 Patch Notes
Fixed workers not discarding held items when issued a new task that is incompatible with the held item Workers that are waiting at a source building because there’s no item to pick up, or waiting at a destination buildi…
Читать и обсудить →1.1 Patch Notes
“Drop Off” option is shown on destination target buildings when worker is delivering everything from a source Fixed typo in tutorial Updated Traditional Chinese localization Fixed bug: some packaged items would have i…
Читать и обсудить →Factory Town 1.0 release!
Happy to announce that after several years in Early Access, Factory Town has now reached its 1.0 release! It's been quite a journey getting to this point, with tons of work going into the addition of buildings, items, r…
Читать и обсудить →.209 Patch Notes
Single-placed chutes will automatically create a Grabber if next to a building. This will not be performed if another path or building exists at the other endpoint, and the placement position is flat, as it is ambiguous …
Читать и обсудить →.208 Patch Notes
Added ambient environmental audio When building a filtered path (chutes, mana pipes, fluid pipes, etc) or a filtered worker (Minecarts, Tanker Car) an icon will be shown indicating the filter restriction. Clicking this …
Читать и обсудить →.207 Patch Notes
Updated models for kitchen, train station, forge, lumber mill, and food mill Buildings no longer auto-output in facing direction. Grabbers are automatically added to legacy maps to replicate the old functionality (a pro…
Читать и обсудить →.206 Patch Notes
Owning a belt, rail, or pipe item will allow construction of that item, even if the research for it has not been completed Improved display of Version and Discord buttons on home panel Added new steps to Tutorial for t…
Читать и обсудить →.205 Patch Notes
Fixed bug: issuing a “Deliver” or “Move” command to a worker (without a Pick Up action) would cause its inventory to clear Launch screen is now a static map instead of constantly rotating Simplified worker Pick Up and Dr…
Читать и обсудить →Multiple commands per-worker
Workers are a key aspect of the early and mid-game as you work to get your automation tech and rail lines up and running. But they've also been pretty limited in the sense that they could only be assigned a single task. …
Читать и обсудить →Campaign 8, Computational Blocks, Worker customization, and...1.0 Launch Date!!
1.0 Launch Date I'll get the big news out of the way upfront - Factory Town is finally ready to graduate from Early Access as a full "1.0" release! Development & free updates will definitely continue after the launch, b…
Читать и обсудить →.202 Patch Notes
Bug Fixes Steam Engines were not transferring Rotational Power to Water Pumps Steam Engines were not showing alert when not connected to a Mechanical Rail or target building Unresponsiveness could occur when rotating St…
Читать и обсудить →.201 Patch Notes
Misc Improvements Can now apply package filters on individual inventory slots Screen Edge Scrolling defaults to On again, but margin for triggering scrolling decreased. Scroll acceleration increased Happiness is no lon…
Читать и обсудить →Happiness & Goals Overhaul
This update contains major improvements to game balance and usability. The systems of happiness, upgrades, research, and town planning now work together much better than before! Happiness Overhaul Major rework was done…
Читать и обсудить →.199 Patch Notes
Just a small bugfix patch here: Incorrect slope calculation on chutes & belts when no ramp scaffold present (using just terrain) was causing items to sometimes accelerate uphill Upgrading a belt or rail would not immedi…
Читать и обсудить →Quick Access Menu
Quick Access Menu Factory Town has a ton of things to build, but switching frequently between items is a bit unwieldy and can mess up your flow. The Build menu has everything in it and lets you perform a full-text sea…
Читать и обсудить →New Low-Tech wooden gadgets!
Low Tech Gadgets A key part of Factory Town is developing tech like conveyor belts, rails, and pipes that let you automate & streamline delivery of goods between production buildings. Yet, a lot of that fun stuff was lo…
Читать и обсудить →Quality-of-Life Improvements to Pipe systems
Pipe System Improvements Pipes are an incredibly useful way to move water, steam, magic crystals, and all kinds of goods around your town without using up population capacity. But, there were several aspects about them …
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