Новости Factory Town
Объявления разработчиков, обновления и обсуждения.
.195 Patch Notes
Balance Changes Trains will load or unload 10 items per attempt (once every ½ second) from non-Train Station buildings (e.g. Silo), up from 2 Each level of infinite research for Temples, Shrines, and Rechargers now prov…
Читать и обсудить →.194 Patch Notes
Fixed incorrect icons for packed items & advanced filters (include / require) Fixed Caravan unit being hidden in campaign map 3 despite research being available Fixed typo in Logistics tutorial map Fixed incorrect size f…
Читать и обсудить →.193 Patch Notes
Misc Improvements More optimization of UI Balance Changes Trains can now transfer 10 items at a time to and from non-train station buildings (up from 5) Bug Fixes Fixed bug that would cause some campaign maps to cra…
Читать и обсудить →Hotfix .192n
Small hotfix to address missing cost icons on research panel…
Читать и обсудить →Research Overhaul! + Laboratory, Mage Tower, & Coin Boosters
This update includes a big improvement to the Research system, as well as very useful Coin Booster upgrades which turn surplus Coins into flexible increases to production speed. First, a little background on why these c…
Читать и обсудить →.191 Patch Notes
Fixed conveyor belt & other paths sometimes failing to connect to next upward block on a ramp Fixed Omnistones, Research, Steam Power, Water Pump, and Fertilizer not correctly doubling output based on town specialty Fixe…
Читать и обсудить →.190 Patch Notes
Fixed hard crash when moving cursor between ocean surface and world bounds [.190a hotfix] Fixed build cursor in incorrect position when building over water…
Читать и обсудить →.189 Patch Notes
Productivity value for additional workers on Farms, Foresters, Fisheries, and Mines reverted to 100%, as it is much more difficult for them to receive Happiness bonus from nearby towns due to their inherent restrictions …
Читать и обсудить →Town Centers & Town Specialties, plus Campaign Map #7!
This update introduces a big new feature that should dramatically improve gameplay: players can now create multiple Town Centers (a collection of Houses and production buildings) and give each one a unique specialty, whi…
Читать и обсудить →.187 Patch Notes
Balance Changes If player has spare capacity for Houses or Workers, the number indicator on the status panel will be highlighted in yellow Airship dock no longer costs Purple Coins. A cost of 50 Reinforced Planks was ad…
Читать и обсудить →.186 Patch Notes
Town groupings and extension of Market delivery radius The Base building now has its own area-of-effect range that will group nearby Markets and Houses into a single ‘town’ unit. Markets in the same town will share deli…
Читать и обсудить →Block Builder Update!
New Blocks! This patch adds dozens of new decorative / structural blocks you can use to spruce up your town! Choose from several new shapes like blocks, ramps, stairs, platforms, and pillars and materials like Wood, Sto…
Читать и обсудить →.184 Patch Notes
Fixed more path planner edge cases, like overhangs and dealing with existing downhill ramps Fixed bug: Trains would stop to pick up at a Train Stop (and perhaps stay indefinitely) even when overall train stop + train fil…
Читать и обсудить →.183 Patch Notes
Improved Path Planner tool, so it will do a better job of returning valid paths in a wider variety of situations Fixed bug: Trains transferring goods from non-Train Station buildings would depart the station before movin…
Читать и обсудить →Update: Campaign Map 6 Now Available!
New Campaign Map Campaign Map #6 is here! It's a large, varied map that will introduce the player to Elemental mana power. The starting center town is surrounde…
Читать и обсудить →Major Resource Rebalance & Quality-Of-Life patch!
Hello again! I am excited to finally release this Resource Rebalance patch that has been in the works for several weeks. It has a ton of stuff in it -an overhauled map generation algorithm, a resource affinity system, ne…
Читать и обсудить →Coming Soon: Resource Rebalance
Hello! The current patch I'm working on is taking a bit longer than usual so I wanted to give players a status update. Problem that needs solving A core part of Factory Town gameplay is about transporting raw material…
Читать и обсудить →.180 Patch Notes: Expanded Train Functionality
More flexible Train Stops Trains can now stop at any building that has a Train Stop attached. The transfer rate when using a Train Station remains at 1 full c…
Читать и обсудить →.179 Patch Notes
When searching in the Build menu, items whose names start with the search text are sorted above those where the search text appears in the middle of the item’s name Majority of structures, not just Paths and Logistic blo…
Читать и обсудить →.178 Patch Notes
Fixed bug: towns could have multiple production problems if harvested regions were terraformed, resulting in navigation errors…
Читать и обсудить →