Новости Factory Town
Объявления разработчиков, обновления и обсуждения.
Priority Block and Performance Improvements
Priority Sorter This patch introduces a new Logistic block called the Priority Sorter. If you place it on an intersection, it will ensure that objects moving st…
Читать и обсудить →Update: Campaign Map #5 Now Available
Campaign Map 5 A terraced, mountainous terrain where the player starts harvesting Mana Stones for the first time and processing them into Mana Crystals. These C…
Читать и обсудить →Shrine Update!
Highlights Shrines and Mana Boosters Elemental Mana Boosters are powerful - if you add that upgrade to a building and then supply charged Elemental Crystals…
Читать и обсудить →.174 Patch Notes
Fixed bug: Wood and Stone pillars were not buildable at the base of steep cliffs Capped Pipe Animation speed so it would not appear backwards in cases of low framerate Fixed bug: Copying and pasting compute block attribu…
Читать и обсудить →.173 Patch Notes
Fixed bug: Airship navigation was sometimes unreliable if cursor hovered over belts, chutes, etc. when targeting its path Fixed bug: Pipe connectors in the middle of vertical pipes were not treated as contiguous, and as …
Читать и обсудить →The Airship Update is here!
Airships and Airship Docks Airships are a new worker unit that allow for flexible point-to-point delivery of goods over long distances. They have a large capaci…
Читать и обсудить →Campaign Map 4 and NPC Trading Posts!
Trading Posts These are new buildings that spawn in unpurchased territory. They always offer 3 randomly assigned trades that are very advantageous. However, they are classified as NPC buildings so you can not move them …
Читать и обсудить →.170 Patch Notes
Fixed launch crash introduced in .169 Fixed missing localization on ‘Complete Construction’ recipe output for Omnitemple Hotfix 170a: Fixed issue where filters (e.g. fluid pipe connectors) were being assigned the wrong …
Читать и обсудить →.169 Patch Notes
Boxcar inventory increased from 40 to 50 Added new Interface option: ‘Secondary Action Delete’ to determine whether the right-click button destroys blocks if you click down on them. This defaults to ON for legacy players…
Читать и обсудить →Freight Rail Cars: Boxcars, Hoppers, and Tankers! (.168 Patch Notes)
In this update I've added several new rail cars to make the Train system much more interesting and useful! Previously players only had access to Minecarts, which could hold a decent amount of goods but for very high th…
Читать и обсудить →.167 Patch Notes
When using the Move tool on any worker unit / rail car, it no longer performs the reposition immediately after selecting the unit & moving the mouse. It will now keep the original unaffected until you click down to selec…
Читать и обсудить →.166 Patch Notes
Fixed bug: inconsistent behavior of camera move & pan commands Fixed bug: game would ignore first input drag command (camera look, camera pan) when it regained focus after running in background Fixed bug: minecarts atta…
Читать и обсудить →.165 Patch Notes
When in creative mode, added ability to right-click on buildings and choose to ‘Lock’ or ‘Unlock’ them. Locked buildings will then not be modifiable by the player outside of creative mode. Steam Locomotives now occupy 2 …
Читать и обсудить →The Logistics Update is here! (.163)
Added a lot of things from players' feature wishlists that will help make it easier to sort, move, load and unload items at your production zones! Here are some highlights: Multi-Item Filters ![Изображение из объявлени…
Читать и обсудить →Campaign Map #3 released! (plus .162 Patch Notes)
Added Campaign Map #3 - takes player through Mining, Machinery, Boating, Fishing, and basic Railway technologies. Map is full of large islands, so Cargo Boats are useful to move goods between mining regions. A few flat a…
Читать и обсудить →.161 Patch Notes
Fixed bug: Data Overlay key (Default: F) showing invalid header label for objects Fixed bug: default mapping of R = Rotate Object was hiding other default mapping of R = Open Research Menu. The game now does a separate t…
Читать и обсудить →.160 Patch Notes
Added new Interface Option - Object Labels. Lets the player hide labels that hover over highlighted or selected objects Added new Biome ‘Chunky Islands’ Fixed bug: Mechanical Rail research required Fire Purification rese…
Читать и обсудить →Campaign Update now available!
Players have been wanting some concrete in-game goals for a while, and it's finally here! This update adds the beginning levels of an 8-stage campaign that leads the player through the tech tree with specific victory con…
Читать и обсудить →Campaign Update coming soon!
For the past few weeks I've been working on a big new addition to Factory Town - Campaign Maps! There will eventually be 8 custom-built maps (this update will ship with 2) that each come with a few starter buildings & r…
Читать и обсудить →.158 Patch Notes
When a Train hits an Agent Trigger or an Inventory Sensor, only the Engine of the train will trigger an evaluation - other cars in the train do not trigger sensor output. The evaluation will be performed on the entire tr…
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