Новости Kubifaktorium
Объявления разработчиков, обновления и обсуждения.
Update 14.4.2020 redesigns the combat and recommendation systems.
Gameplay** Gameplay: Replaced the combat system. - Colonists can no longer fight. Instead you can now build combat robots which can get destroyed (model & animation will be replaced in the future). More robot types and…
Читать и обсудить →Update 12.3.2020 improves the job system, adds "belt logistics" and much more!
Gameplay** Gameplay: Simplified the job system. All workshops are now summarized under the "crafting" job. Experience from one workshop now carries over to other workshops. This simplifies the UI a lot and makes the game…
Читать и обсудить →Update 23.2.2020 simplifies the happiness system and adds multiple tool usage.
Warning: This patch might cause slight problems with save files from previous versions due to the new tool system. Gameplay:** Gameplay: Simplified the happiness system: There are now only 3 states, happy (+40% speed), …
Читать и обсудить →Update 2.2.2020 adds "domestic animals", building upgrades, tool effects & more
Gameplay** Gameplay: Improved the taming/recruitment system for animals. There are now two types of animals: 1) Pasture animals (like cows & sheep) are kept on a pasture and yield items (like milk & wool). You can tame…
Читать и обсудить →Update 19.1.2020 improves road/track laying tool and UI + many bug fixes.
Cover image contributed by Somamint. Thanks! :)* Gameplay** Gameplay: You now need track/conveyor/road ingredients before building them. A preview of the ingredients you need is shown while you plan out the area. Afterw…
Читать и обсудить →Kubifaktorium Progress Report #10
Welcome to the latest Kubifaktorium progress report! Progress reports are ~10m videos in which I update you on the current state of the game, new features and my plans for the near future. Enjoy :) In this report: New c…
Читать и обсудить →Update 18.12.2019 fixes most known bugs, adds sea critters and a new tutorial!
Content & Gameplay** Content: Added decorative rays, fish and seaweed to the game. Thanks to MoeGraph. Tutorial: Replaced and added the ore processing example scene. Gameplay: Since most automation mechanics are now much…
Читать и обсудить →Update 3.12.2019 adds a snow sub-biome, more UI improvements and bug fixes.
This is the last major content update for 2019. The upcoming patches will focus on fixing the remaining bugs. A lot more content will come in 2020. :)* Content & Gameplay** Content: Added a little snowy winter sub-biome…
Читать и обсудить →Kubifaktorium Mods Highlight #1
Mods shown in this video** Mills+: https://steamcommunity.com/sharedfiles/filedetails/?id=1796993355 Aquatic: https://steamcommunity.com/sharedfiles/filedetails/?id=1821946847 Harvestable: https://steamcommunity.com/shar…
Читать и обсудить →Update 13.11.2019 improves the user interface and fixes more bugs.
Gameplay** Removed tool/weapon upgrading. Once in a while I drop mechanics that add a lot of complexity but don't add much gameplay value. Tool/weapon upgrading is such a mechanic. It was hard to understand what upgradin…
Читать и обсудить →Kubifaktorium - Fan Art Contest!
Welcome to the next official Kubifaktorium contest! :) The theme of this one; **Fan Art**! Grab your crayons, boot up Photoshop, start writing down lyrics or set…
Читать и обсудить →Update 25.10.2019 adds transparent water and fixes more bugs.
Visual** Visual: Water is now transparent and there is now ground below the water! (Note: Looks weird when loading saves from previous versions. This is not a bug, this is progress! :) ) Visual: Colonist now sink into t…
Читать и обсудить →Update 14.10.2019 adds new music, long trains, new modding tutorial and more.
I made a new modding tutorial. It covers 1) Shadow meshes, 2) Model variations, 3) Dioramas and 4) Biomes / Terrain. You can find it at: https://youtu.be/KsIkqH4kTts Content** Music: Added new music tracks to the game! …
Читать и обсудить →Update 22.9.2019 adds sawmills, more automation options, bug fixes and more.
Gameplay** Content: Added automated sawmills to the game. Automated workshop function update: You can now use automated workshops like the sawmill without inserters. When no inserters are present, colonists with the logi…
Читать и обсудить →Kubifaktorium Progress Report #9
Welcome to the latest Kubifaktorium progress report! Progress reports are ~10m videos in which I update you on the current state of the game, new features and my plans for the near future. Enjoy :) https://youtu.be/3VkX…
Читать и обсудить →Patch 6.9.2019 fixes most of the known bugs.
Thank you for all the bug reports, save games and more! My backlog of bug reports has finally been processed and most of the reported issues have been fixed in this patch. Of course this does not mean that the game is b…
Читать и обсудить →Patch 26.8.2019 improves the UI, adds the 'Assisted Mode' and fixes more bugs.
I was at Devcom and Gamescom last week to show the game. I got a ton of great feedback and met some amazing people. Anyways, here's a ne…
Читать и обсудить →Patch 9.8.2019 fixes bugs, improves the UI and more.
User interface** UI: Made icons a bit bigger and more contrasty. Also made the colonists stand up for their photo. :) Delete your i…
Читать и обсудить →Patch 3.8.2019 adds the Production Encyclopedia and fixes more bugs.
Production Encyclopedia** New production encyclopedia! Replaced the existing production tree with a more readable and moddable civ-like production encyclopedia. Modding** Modding: Added the nocows-example to show ho…
Читать и обсудить →Patch 27.7.2019 improves the logistics system and fixes more bugs.
Logistics System** Major rework of the logistics system. The system now only reserves the next segment, not the whole way. Sta…
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