Public Beta Client - Patch 2.2.0
Greetings, Exiles!
A new patch is here and this one brings a major upgrade under the hood. Today’s update introduces Unreal Engine 5.8.2, bringing the game onto the latest engine version and laying the groundwork for further improvements.
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Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”. Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.
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For the initial testing period of the Public Test Client (PTC), Iris will be disabled so that we can focus on client stability and performance from the 5.8 update.
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We will update Public Test Client later to enable Iris.
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Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.
- Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.
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Removed floating text inn one of the Dogs of the Desert Head Hunter event camps.
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Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation.
- Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.
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Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
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Fixed a number of shadow flickering artifacts related to virtual shadow maps.
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Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.
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Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.
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Fixed a seam running through all of Isle of Siptah.
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Fixed floating lava section in Well of Skelos.
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Fixed some geometry holes in the Cyclopean Halls.
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Fixed Z-fighting with a dead body near Volary of Jhil.
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Fixed texture flickering from camp tents.
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Fixed visible seam between landscape and large cliff rocks in Isle of Siptah.
- Fixed issue where placeables would not appear underwater when in build mode.
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Fixed cloth clipping issue on male version of Setite Mask.
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Fixed clipping issue on Female Vendhyan Mystic Loincloth.
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Fixed Aesir ceilings and foundations from z-fighting with each other.
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Fixed clipping with the Giant King corner pillar with multiple sets.
- Fix issue where some mods with custom animations were crashing on game load.
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UE5.8 changed the way fog affects Lumen, so you may experience weird or very bright reflections in dungeons until the next update.
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PSOs (Pipeline State Objects) for UE5.8 are not updated so you may experience longer loading times, and some framerate hitches as a result.
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This patch includes a preview version of FSR upscaling that works with UE5.8, if you experience any issues with it please report it with F2 Feedback, and switch to TSR or XeSS.
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