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Public Beta Client - September 10 - Patch 2.2.0

Greetings, Exiles!

[p align="start"]A new patch is here! This is still an extension to patch 2.2.0 and includes new changes, improvements and fixes.

[p align="start"]Read all about this patch below.


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  • HDR will be automatically applied based on whether an HDR monitor is being used, and if it is enabled through your OS.
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  • Bathtub can be used by players and thralls.
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  • Increase max instances for candles and torches on all quality levels.

  • Added new shader-tech to M_Character for procedural animal markings.

  • Ferine Stalker Set cloth now simulates from further distances.

  • Cleaned up sand blending on some rocks in Isle of Siptah.

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  • The “Show Offine Members” Toggle in the clan menu will persist after you close the menu.
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  • The game now launches significantly faster with large mods (or large sets of mods).

  • The value calculated to validate the set of mods when connecting to a server is now calculated in a much faster way.


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  • Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.

  • Removed floating text actor in one of the Dogs of the Desert Head Hunter event camps.

  • Fixed Khitan Slaver thralls having huge health pools.

  • Adjusted the location player is teleported to in the Dragonmouth to prevent them from sometimes being teleported out of bounds.

  • Fixed issue where players with out-of-sync clocks would not get their Bazaar contents.

  • Fix issue where respawning players could sometimes see a flash of the world before the loading screen.

  • Fixed an issue that could be exploited to spawn an unbounded number of actors on a dedicated server.

  • Fixed an issue where rocks summoned by wall of fire would be very likely to cause severe net corrections.

  • Fix for situations where friends can join your coop session without entering a required server password.

  • Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.

  • Fixed various small typos for a variety of different item descriptions.

  • Fixed localization for server password window.

  • Fixed the text flickering on signs.

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  • Fixed issue where Giant-king Orb Rack had an inventory interaction despite having no inventory.
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  • Fixed Stygian Headdress disappearing at far distances from the player.

  • Fixed clipping on Ferine Stalker Wraps.

  • Fixed issue where changing gear while swinging a weapon could accelerate the swing animation.

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  • Fixed cliff mesh going dark when in shadow on Isle of Siptah.

  • Fixed collision issue in Sorcerer’s Cave in Isle of Siptah.

  • Fixed collision on some grates in The Dregs.

  • Fixes to volumetric fog settings to reduce instances of low resolution artifacts in some dungeons and caves.

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  • Braga will no longer trigger combat music by being falsely set to Hostile to the player.

  • Fixed an issue that could cause strange impact SFX on gates and doors.

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  • Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.

  • Fixed issue causing encumbrance gauge to show wrong values, removing [c]FC_ProgressBar[/c]

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  • Fixed issue where some mods with custom animations were crashing on game load.

  • Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.

  • Fix an ensure that sometimes fires and fails mod cooks when a set of BPs has a circular dependency.

  • Fix issue where Material Parameter Collection state was not propagated through to UI materials after 5.8 upgrade.


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  • Metal parts from the Giant-king Vassal Sentinel set do not change colour in the crafting bench preview when dyeing.
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