Public Beta Client - September 10 - Patch 2.2.0
Greetings, Exiles!
[p align="start"]A new patch is here! This is still an extension to patch 2.2.0 and includes new changes, improvements and fixes.
[p align="start"]Read all about this patch below.
- HDR will be automatically applied based on whether an HDR monitor is being used, and if it is enabled through your OS.
- Bathtub can be used by players and thralls.
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Increase max instances for candles and torches on all quality levels.
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Added new shader-tech to M_Character for procedural animal markings.
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Ferine Stalker Set cloth now simulates from further distances.
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Cleaned up sand blending on some rocks in Isle of Siptah.
- The “Show Offine Members” Toggle in the clan menu will persist after you close the menu.
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The game now launches significantly faster with large mods (or large sets of mods).
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The value calculated to validate the set of mods when connecting to a server is now calculated in a much faster way.
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Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
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Removed floating text actor in one of the Dogs of the Desert Head Hunter event camps.
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Fixed Khitan Slaver thralls having huge health pools.
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Adjusted the location player is teleported to in the Dragonmouth to prevent them from sometimes being teleported out of bounds.
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Fixed issue where players with out-of-sync clocks would not get their Bazaar contents.
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Fix issue where respawning players could sometimes see a flash of the world before the loading screen.
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Fixed an issue that could be exploited to spawn an unbounded number of actors on a dedicated server.
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Fixed an issue where rocks summoned by wall of fire would be very likely to cause severe net corrections.
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Fix for situations where friends can join your coop session without entering a required server password.
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Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.
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Fixed various small typos for a variety of different item descriptions.
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Fixed localization for server password window.
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Fixed the text flickering on signs.
- Fixed issue where Giant-king Orb Rack had an inventory interaction despite having no inventory.
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Fixed Stygian Headdress disappearing at far distances from the player.
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Fixed clipping on Ferine Stalker Wraps.
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Fixed issue where changing gear while swinging a weapon could accelerate the swing animation.
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Fixed cliff mesh going dark when in shadow on Isle of Siptah.
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Fixed collision issue in Sorcerer’s Cave in Isle of Siptah.
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Fixed collision on some grates in The Dregs.
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Fixes to volumetric fog settings to reduce instances of low resolution artifacts in some dungeons and caves.
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Braga will no longer trigger combat music by being falsely set to Hostile to the player.
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Fixed an issue that could cause strange impact SFX on gates and doors.
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Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.
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Fixed issue causing encumbrance gauge to show wrong values, removing [c]FC_ProgressBar[/c]
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Fixed issue where some mods with custom animations were crashing on game load.
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Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.
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Fix an ensure that sometimes fires and fails mod cooks when a set of BPs has a circular dependency.
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Fix issue where Material Parameter Collection state was not propagated through to UI materials after 5.8 upgrade.
- Metal parts from the Giant-king Vassal Sentinel set do not change colour in the crafting bench preview when dyeing.
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