Public Beta Client - Patch 3.0.0
Greetings, Exiles!
[p align="start"]Patch 3.0 is here along with Legacy of the Giant-Kings Part 2. Read all about the new additions, changes and bug fixes below:
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The DLC toggle in the knoweldge menu will filter all DLC items including any that aren’t owned.
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Added inventory filters for heavy, medium, and light armor, plus regular clothing.
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Inventory item filters now show a tooltip on hover.
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Woodcutter storage boxes can now store Resin.
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Warpaints no longer have an expiration timer.
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Legendary items can now be dismantled at the dismantling bench for legendary fragments.
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Standing torches can now be placed directly under ceilings and closer to objects above them in most cases. Existing torches stay as they are.
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Tightened server movement checks when the server is running well, making speed hacks less effective.
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Reduced server log spam about missing spawn table data.
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Restored body hair on thralls.
- Corpses now settle much more quickly, which fixes creature bodies (such as Siptah’s big cats) vibrating after death.
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The Ratcatcher’s Whistle now shows its correct name and icon.
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The Wooden Box: Mining recipe now costs 10 wood, down from 100.
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Restored the entrance and exit portal effects in the Midnight Grove.
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Added missing underwater visual effects in the Midnight Grove.
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Adjusted the stair collision in Dragonmouth so players can move up and down them more easily.
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Cleaned up textures on the grates in the Dregs.
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The T1 Alchemist Bench now uses the same placement and removal sounds as the other versions.
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Only one sub-category button is highlighted at a time when switching tabs in the building menu.
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Beds now use the player base (castle) icon on the fullscreen map and the respawn map.
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Improved the contrast of notification backgrounds so messages are easier to read.
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Assets shared between mods must now sit in a subfolder under Shared that matches the mod’s name. Improperly named shared assets (for example Mods/SomeMod/Shared/OtherMod) are ignored with a warning.
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HTTP requests made by mods on dedicated servers now include the server port in their User-Agent header.
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Fixed fires from explosive jars staying lit if you left the area before they burned out.
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Fixed a rendering crash that occurred when loading certain mods
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Fixed Admin Invisibility.
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Fixed the gamepad (Hold) prompt overlay showing untranslated text.
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Fixed the corrupted Authority perk Demon Lord sometimes never spawning its demon.
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Fixed Slow Fall visuals failing to show, and fixed jumping, climbing, and mantling feeling heavier after the buff wore off.
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Fixed MiGo Experiment enemies using the wrong moveset, changing texture, and losing their head and arm on death on dedicated servers.
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Fixed some bosses being thrallable with exploited truncheons.
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Fixed some golems healing to full health after a server restart.
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Fixed players getting stuck inside certain large creatures on dedicated servers.
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Fixed downed horses sliding back to the top of a cliff after being knocked out by a fall.
- Fixed the appearance of the female Khitan Slaver Wristraps (Epic).
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Fixed floating assets and plants on the Isle of Siptah.
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Fixed two gates in the Sanctuary of the Snakemen playing their opening sound forever.
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Fixed the hatch in the Den of the Wolf Brothers looping its opening sound forever after the final boss.
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Fixed a large tree clipping into the towers in the Forgotten City of Xel-ha.
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Fixed trees clipping through house roofs in New Asagarth.
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Fixed the Degenerate’s dialogue overlapping with the Awakened Staff’s dialogue in the Well of Skelos, along with other narrative bugs there.
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Fixed players sometimes spawning inside the terrain when returning from the Highlands to the jungle through the Passage.
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Fixed water changing color in the Sunken City air pockets.
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Fixed invisible spiderwebs on the Decrepit Round Table and Forgotten Bookshelf.
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Fixed thralls and NPCs getting stuck below the Bathhouse.
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Fixed an exploit that used chests to push players into walls.
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Fixed three lootable chests that failed to sync in multiplayer, including the chest that floats to the surface of Eyelet Lake.
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Fixed a gap in a wall in the Harbor of the Twice-Drowned.
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Fixed wind animations on placeable rose bushes and cypress trees.
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Fixed the Giant-King Vassal Bedroll playing bush sounds and leaf effects when hit.
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Fixed Large tree in the West of Exiled Lands that was misaligned with the ground, allowing the player to see inside of it.
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Fixed the inventory cursor jumping back to the top of the list after transferring or dropping an item. It now stays on the last selected slot.
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Fixed the Escape key failing to close a workbench after using Craft Many. Pressing Enter after typing a number now returns focus to the crafting screen.
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Fixed perk descriptions getting cut off in the fullscreen pet stats menu, including for Liu Fei and Freya. The perk list now scrolls.
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Fixed character creation accepting names made of symbols.
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Fixed the inventory icon for House Cat.
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Fixes to issues with fog density and lighting of volumetrics introduced by 5.8 engine updates
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Fixed the arms and feet of armor displays showing the wrong texture when moved.
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Fixed the Arcane, Poitain Knight, and Midnight caparisons showing the default clan emblem until the horse was mounted.
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Fixed a missing box texture on the Precision Alchemist’s Bench.
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Fixed some broken textures and updated the Giant-Kings emblem.
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Fixed base-game asset overrides failing when saved into a mod’s Content/ folder in the editor, if the base asset’s filename was longer than 32 characters.
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Saving or cooking now issues a warning when any DataTable contains duplicate RowNames.
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