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Меню

Public Beta Client - Patch 3.0.0

Greetings, Exiles!

[p align="start"]Patch 3.0 is here along with Legacy of the Giant-Kings Part 2. Read all about the new additions, changes and bug fixes below:


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  • The DLC toggle in the knoweldge menu will filter all DLC items including any that aren’t owned.

  • Added inventory filters for heavy, medium, and light armor, plus regular clothing.

  • Inventory item filters now show a tooltip on hover.

  • Woodcutter storage boxes can now store Resin.

  • Warpaints no longer have an expiration timer.

  • Legendary items can now be dismantled at the dismantling bench for legendary fragments.

  • Standing torches can now be placed directly under ceilings and closer to objects above them in most cases. Existing torches stay as they are.

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  • Tightened server movement checks when the server is running well, making speed hacks less effective.

  • Reduced server log spam about missing spawn table data.

  • Restored body hair on thralls.

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  • Corpses now settle much more quickly, which fixes creature bodies (such as Siptah’s big cats) vibrating after death.
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  • The Ratcatcher’s Whistle now shows its correct name and icon.

  • The Wooden Box: Mining recipe now costs 10 wood, down from 100.

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  • Restored the entrance and exit portal effects in the Midnight Grove.

  • Added missing underwater visual effects in the Midnight Grove.

  • Adjusted the stair collision in Dragonmouth so players can move up and down them more easily.

  • Cleaned up textures on the grates in the Dregs.

  • The T1 Alchemist Bench now uses the same placement and removal sounds as the other versions.

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  • Only one sub-category button is highlighted at a time when switching tabs in the building menu.

  • Beds now use the player base (castle) icon on the fullscreen map and the respawn map.

  • Improved the contrast of notification backgrounds so messages are easier to read.

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  • Assets shared between mods must now sit in a subfolder under Shared that matches the mod’s name. Improperly named shared assets (for example Mods/SomeMod/Shared/OtherMod) are ignored with a warning.

  • HTTP requests made by mods on dedicated servers now include the server port in their User-Agent header.


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  • Fixed fires from explosive jars staying lit if you left the area before they burned out.

  • Fixed a rendering crash that occurred when loading certain mods

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  • Fixed Admin Invisibility.

  • Fixed the gamepad (Hold) prompt overlay showing untranslated text.

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  • Fixed the corrupted Authority perk Demon Lord sometimes never spawning its demon.

  • Fixed Slow Fall visuals failing to show, and fixed jumping, climbing, and mantling feeling heavier after the buff wore off.

  • Fixed MiGo Experiment enemies using the wrong moveset, changing texture, and losing their head and arm on death on dedicated servers.

  • Fixed some bosses being thrallable with exploited truncheons.

  • Fixed some golems healing to full health after a server restart.

  • Fixed players getting stuck inside certain large creatures on dedicated servers.

  • Fixed downed horses sliding back to the top of a cliff after being knocked out by a fall.

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  • Fixed the appearance of the female Khitan Slaver Wristraps (Epic).
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  • Fixed floating assets and plants on the Isle of Siptah.

  • Fixed two gates in the Sanctuary of the Snakemen playing their opening sound forever.

  • Fixed the hatch in the Den of the Wolf Brothers looping its opening sound forever after the final boss.

  • Fixed a large tree clipping into the towers in the Forgotten City of Xel-ha.

  • Fixed trees clipping through house roofs in New Asagarth.

  • Fixed the Degenerate’s dialogue overlapping with the Awakened Staff’s dialogue in the Well of Skelos, along with other narrative bugs there.

  • Fixed players sometimes spawning inside the terrain when returning from the Highlands to the jungle through the Passage.

  • Fixed water changing color in the Sunken City air pockets.

  • Fixed invisible spiderwebs on the Decrepit Round Table and Forgotten Bookshelf.

  • Fixed thralls and NPCs getting stuck below the Bathhouse.

  • Fixed an exploit that used chests to push players into walls.

  • Fixed three lootable chests that failed to sync in multiplayer, including the chest that floats to the surface of Eyelet Lake.

  • Fixed a gap in a wall in the Harbor of the Twice-Drowned.

  • Fixed wind animations on placeable rose bushes and cypress trees.

  • Fixed the Giant-King Vassal Bedroll playing bush sounds and leaf effects when hit.

  • Fixed Large tree in the West of Exiled Lands that was misaligned with the ground, allowing the player to see inside of it.

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  • Fixed the inventory cursor jumping back to the top of the list after transferring or dropping an item. It now stays on the last selected slot.

  • Fixed the Escape key failing to close a workbench after using Craft Many. Pressing Enter after typing a number now returns focus to the crafting screen.

  • Fixed perk descriptions getting cut off in the fullscreen pet stats menu, including for Liu Fei and Freya. The perk list now scrolls.

  • Fixed character creation accepting names made of symbols.

  • Fixed the inventory icon for House Cat.

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  • Fixes to issues with fog density and lighting of volumetrics introduced by 5.8 engine updates

  • Fixed the arms and feet of armor displays showing the wrong texture when moved.

  • Fixed the Arcane, Poitain Knight, and Midnight caparisons showing the default clan emblem until the horse was mounted.

  • Fixed a missing box texture on the Precision Alchemist’s Bench.

  • Fixed some broken textures and updated the Giant-Kings emblem.

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  • Fixed base-game asset overrides failing when saved into a mod’s Content/ folder in the editor, if the base asset’s filename was longer than 32 characters.

  • Saving or cooking now issues a warning when any DataTable contains duplicate RowNames.

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