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Public Beta Client - September Patch 2.2.0

Greetings, Exiles!

[p align="start"]A new patch is here, introducing UE5.8.2 – Iris – and making further improvements to the game. Iris should help to alleviate performance bottlenecks on dedicated servers.

[p align="start"]This is an extension to the previous 2.2.0 update so we consider this one Patch 2.2.0 as well.

[p align="start"]Read all about Iris and the other bug fixes introduced in this patch below.


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  • Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”.

    • Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.
  • This latest PTC update enables the Iris networking system. New “Enhanced” graphics settings. A new “Enhanced” graphics setting can be found in all of your existing quality dropdowns. Enhanced is a chance to flex any additional GPU power you have available to refine the visuals of Conan Exiles to the extreme! Note: 12 GB of VRAM is recommended to use this new feature.

  • An “Advanced Graphics” buon can be found in your settings to render Conan Exiles your way.

    • Raytracing (on supported hardware).

    • HDR (on supported hardware).

    • RGB Color Modulation.

    • Chromatic Aberration.

    • Vignette.

    • Tone Mapping.

    • Film Grain.

    • Black and White.

  • Added a new “Enhanced” graphics quality setting for high end systems. (See Highlights for more information).

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  • Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.

  • Improved the performance of Mercenary Banner Captain when placing.

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  • Thrown Orbs no longer leave orb meshes upon impact.

  • Disease debuff now correctly calculates damage with multiple stacks.

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  • Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.
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  • Increased distance for various camps around the Highlands to stream in.

  • Increased distance for camp near Ashlands (Isle of Siptah) to stream in.

  • Increased distance for camp near The Breach to stream in.

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  • Removed [c]Example_ModController[/c] asset as it is not cooked into the base game, and causes confusion if new modders try to derive from it.

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  • Fixed height fog from influencing Lumen’s traces, this addresses the lighting issues in dungeons.

  • Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.

  • Fixed a number of shadow flickering artifacts related to virtual shadow maps.

  • Fixed the floating text in one of the Dogs of the Desert Head Hunter event camps.

  • Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation. This issue only occurred while already being a part of a faction and speaking to the leader of the opposite faction.

    • Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.
  • Fixed floating vendor in Dogs of the Desert camp.

  • Fixed Ferine Stalker Arcane Staff dropping outside the Head Hunter event.

  • Braga will no longer trigger combat music by being falsely set to Hostile to the player.

  • Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.

  • Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.

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  • Fixed issue where placeables would not appear underwater when in build mode.

  • Fixed issue causing Vendhyan rugs to float and clip on some foundations.

  • Fixed clipping with the Giant King corner pillar with multiple sets.

  • Fixed Aesir ceilings and foundations from z-fighting with each other.

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  • Fixed cloth clipping issue on male version of Setite Mask.

  • Fixed clipping issue on Female Vendhyan Mystic Loincloth.

  • Fixed mounted animations not being properly set.

  • Fixed cloth simulation twitching on Nemedian Archer Leggings.

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  • Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.

  • Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.

  • Fixed a seam running through all of Isle of Siptah.

  • Fixed floating lava section in Well of Skelos.

  • Fixed some geometry holes in the Cyclopean Halls.

  • Fixed flickering mist in the Cyclopean Halls.

  • Fixed Z-fighting with a dead body near Volary of Jhil.

  • Fixed visible seam between landscape and large cli rocks in Isle of Siptah.

  • Fixed texture flickering from camp tents.

  • Fixed UV seam in Well of Skelos force field.

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  • Fixed issue where some mods with custom animations were crashing on game load.

  • Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.


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  • This build includes a preview version of FSR upscaling that works with UE5.8, if you experience any issues with it please report it with F2 Feedback, and switch to TSR or XeSS.

  • We need to update the PSOs (Pipeline State Objects) for UE5.8, you may experience longer loading times, and some framerate hitches as a result.

  • When connecting to a server under heavy load, players may experience a hang while on the loadscreen. If this happens, you can exit the game and reconnect.

  • Flickering artifacts of character shadows.

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