Public Beta Client - September Patch 2.2.0
Greetings, Exiles!
[p align="start"]A new patch is here, introducing UE5.8.2 – Iris – and making further improvements to the game. Iris should help to alleviate performance bottlenecks on dedicated servers.
[p align="start"]This is an extension to the previous 2.2.0 update so we consider this one Patch 2.2.0 as well.
[p align="start"]Read all about Iris and the other bug fixes introduced in this patch below.
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Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”.
- Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.
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This latest PTC update enables the Iris networking system. New “Enhanced” graphics settings. A new “Enhanced” graphics setting can be found in all of your existing quality dropdowns. Enhanced is a chance to flex any additional GPU power you have available to refine the visuals of Conan Exiles to the extreme! Note: 12 GB of VRAM is recommended to use this new feature.
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An “Advanced Graphics” buon can be found in your settings to render Conan Exiles your way.
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Raytracing (on supported hardware).
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HDR (on supported hardware).
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RGB Color Modulation.
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Chromatic Aberration.
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Vignette.
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Tone Mapping.
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Film Grain.
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Black and White.
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Added a new “Enhanced” graphics quality setting for high end systems. (See Highlights for more information).
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Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.
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Improved the performance of Mercenary Banner Captain when placing.
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Thrown Orbs no longer leave orb meshes upon impact.
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Disease debuff now correctly calculates damage with multiple stacks.
- Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.
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Increased distance for various camps around the Highlands to stream in.
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Increased distance for camp near Ashlands (Isle of Siptah) to stream in.
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Increased distance for camp near The Breach to stream in.
- Removed [c]Example_ModController[/c] asset as it is not cooked into the base game, and causes confusion if new modders try to derive from it.
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Fixed height fog from influencing Lumen’s traces, this addresses the lighting issues in dungeons.
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Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
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Fixed a number of shadow flickering artifacts related to virtual shadow maps.
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Fixed the floating text in one of the Dogs of the Desert Head Hunter event camps.
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Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation. This issue only occurred while already being a part of a faction and speaking to the leader of the opposite faction.
- Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.
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Fixed floating vendor in Dogs of the Desert camp.
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Fixed Ferine Stalker Arcane Staff dropping outside the Head Hunter event.
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Braga will no longer trigger combat music by being falsely set to Hostile to the player.
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Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.
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Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.
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Fixed issue where placeables would not appear underwater when in build mode.
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Fixed issue causing Vendhyan rugs to float and clip on some foundations.
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Fixed clipping with the Giant King corner pillar with multiple sets.
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Fixed Aesir ceilings and foundations from z-fighting with each other.
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Fixed cloth clipping issue on male version of Setite Mask.
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Fixed clipping issue on Female Vendhyan Mystic Loincloth.
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Fixed mounted animations not being properly set.
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Fixed cloth simulation twitching on Nemedian Archer Leggings.
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Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.
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Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.
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Fixed a seam running through all of Isle of Siptah.
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Fixed floating lava section in Well of Skelos.
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Fixed some geometry holes in the Cyclopean Halls.
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Fixed flickering mist in the Cyclopean Halls.
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Fixed Z-fighting with a dead body near Volary of Jhil.
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Fixed visible seam between landscape and large cli rocks in Isle of Siptah.
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Fixed texture flickering from camp tents.
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Fixed UV seam in Well of Skelos force field.
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Fixed issue where some mods with custom animations were crashing on game load.
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Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.
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This build includes a preview version of FSR upscaling that works with UE5.8, if you experience any issues with it please report it with F2 Feedback, and switch to TSR or XeSS.
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We need to update the PSOs (Pipeline State Objects) for UE5.8, you may experience longer loading times, and some framerate hitches as a result.
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When connecting to a server under heavy load, players may experience a hang while on the loadscreen. If this happens, you can exit the game and reconnect.
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Flickering artifacts of character shadows.
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