Build 149 (Beta)
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Fixed various errors related to pathfinding
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Fixed a map editor crash
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Fixed naval units in waves ignoring walls when pathfinding
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Fixed RTS AI building up units infinitely in many cases
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Fixed campaign not saving wave state when game is closed
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Fixed overdrive state not saving
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Improved visual interpolation of unit-based missiles on servers
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Many various balancing changes to Erekir power blocks and turrets
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Added Frozen Forest completion requirement to silicon smelter
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Added a search bar to the keybind dialog
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Added a new system for mods to register their own keybinds (existing mods utilizing vanilla keybinds will break)
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Added a way to manually select ores for units with mining capabilities
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Added mining command capabilities to Pulsar/Quasar
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Added stats for item throughput for item bridges
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Added a reset button to logic processors
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Allowed selecting/commanding units that are bound by logic processors
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Selected units now display all available stances/commands, even if they are not shared across all units
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