v8 Build 158
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Fixed save corruption caused by large build queues
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Fixed use of
@queriesworld logic variable causing save corruption -
Fixed message block content limits being inconsistently enforced (now always 400)
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Fixed patched message blocks causing network issues; the length limit is non-patchable
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Fixed some sync issues with payload control
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Fixed Quell bullet not tracking cursor correctly
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Fixed liquids under walls counting towards sector resources
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Fixed containers dropped adjacent to cores clearing their items
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Fixed several issues relating to data patch map softlocks
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Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
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Fixed a launch pad item import exploit
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Fixed naval/flying units sometimes circling patrol points forever
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Increased max map size to 800x800
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Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
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Improved performance of block removal/team change events (reduces campaign core destruction lag)
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Improved performance of logic block link changes (fixes some lag machines)
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Added more stats of Mass Driver to database
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Added shield bar to HUD when controlling a unit with shields
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Added schematic descriptions to schematic info dialog
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Added 'fill under liquids' bucket tool mode
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Added option to filter maps by planet
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Added option to clear saves/research by planet
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Made Scathe display different missiles in itself depending on ammo type used
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Many various Serpulo/Erekir rebalancing changes
Hotfix 158.1:
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Fixed vault-related save reload item duplication bug
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Fixed occasional crash caused by logic-controlled landing pads
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Fixed health never being visible when controlling shielded payload units (e.g. Oct)
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Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol
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Fixed certain status effects not being displayed
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