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v8 Build 158

  • Fixed save corruption caused by large build queues

  • Fixed use of @queries world logic variable causing save corruption

  • Fixed message block content limits being inconsistently enforced (now always 400)

  • Fixed patched message blocks causing network issues; the length limit is non-patchable

  • Fixed some sync issues with payload control

  • Fixed Quell bullet not tracking cursor correctly

  • Fixed liquids under walls counting towards sector resources

  • Fixed containers dropped adjacent to cores clearing their items

  • Fixed several issues relating to data patch map softlocks

  • Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code

  • Fixed a launch pad item import exploit

  • Fixed naval/flying units sometimes circling patrol points forever

  • Increased max map size to 800x800

  • Removed the deprecated unit ammo rule/system completely; any mods that used this system will break

  • Improved performance of block removal/team change events (reduces campaign core destruction lag)

  • Improved performance of logic block link changes (fixes some lag machines)

  • Added more stats of Mass Driver to database

  • Added shield bar to HUD when controlling a unit with shields

  • Added schematic descriptions to schematic info dialog

  • Added 'fill under liquids' bucket tool mode

  • Added option to filter maps by planet

  • Added option to clear saves/research by planet

  • Made Scathe display different missiles in itself depending on ammo type used

  • Many various Serpulo/Erekir rebalancing changes

Hotfix 158.1:

  • Fixed vault-related save reload item duplication bug

  • Fixed occasional crash caused by logic-controlled landing pads

  • Fixed health never being visible when controlling shielded payload units (e.g. Oct)

  • Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol

  • Fixed certain status effects not being displayed

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