Новости Mindustry
Объявления разработчиков, обновления и обсуждения.
v8 Build 160
Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/) Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` Adde…
Читать и обсудить →v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without a…
Читать и обсудить →v8 Build 158
Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched m…
Читать и обсудить →Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworke…
Читать и обсудить →Build 157 (Beta)
If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop…
Читать и обсудить →Build 156 (Beta)
Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not disp…
Читать и обсудить →Build 155 (Beta)
Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in th…
Читать и обсудить →Build 154 (Beta) - Major Audio Rework
This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback. This rel…
Читать и обсудить →Build 153 (Beta)
The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is *no…
Читать и обсудить →Build 152 (Beta)
Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workar…
Читать и обсудить →Build 151 (Beta)
Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added 'rune' decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for se…
Читать и обсудить →Build 150.1 (Beta)
Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when …
Читать и обсудить →Build 150 (Beta)
The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territo…
Читать и обсудить →Build 149 (Beta)
Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave s…
Читать и обсудить →Build 148 (Beta)
Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the fro…
Читать и обсудить →Build 147.1 (Beta)
Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factori…
Читать и обсудить →Build 147: v8 Beta Release
This is a *beta* release of v8. It does *not* contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes.…
Читать и обсудить →Build 146
Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval u…
Читать и обсудить →Build 145
Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not …
Читать и обсудить →Build 144.2
Optimized base memory usage slightly Fixed logic blocks not re-enabling blocks when unlinking from them Updated various Serpulo turret sprites/animations Re-added the base builder AI rule and enabled it in the existin…
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