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Build 152 (Beta)

  • Fixed bound unit not saving in logic blocks

  • Made water extractor less effective on charred stone tiles

  • Made turrets rotate-able during placement

  • Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041)

  • Made remove ore/wall 'blocks' always show up in in-game editor results

  • Disabled shooting in the editor

  • Added buttons for toggling map layers in the editor

  • Many various community-submitted Erekir unit balancing adjustments (see Github PR #11184)

  • On Erekir, launch location will now be selected based on items required, to reduce confusion

  • Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link

  • When losing a sector on Serpulo, all player structures from the previous run now become derelict

  • On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it

  • Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)

152.1 hotfix notes:

  • Fixed turrets not being rotated clientside when placed on servers

  • Fixed turrets not rotating the correct way during construction

  • Fixed derelict structures not functioning properly after being repaired

  • Fixed liquid junctions not being place-able on edges of deep water

  • Fixed infinite items being enabled in a hidden sector

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