Build 152 (Beta)
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Fixed bound unit not saving in logic blocks
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Made water extractor less effective on charred stone tiles
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Made turrets rotate-able during placement
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Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041)
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Made remove ore/wall 'blocks' always show up in in-game editor results
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Disabled shooting in the editor
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Added buttons for toggling map layers in the editor
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Many various community-submitted Erekir unit balancing adjustments (see Github PR #11184)
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On Erekir, launch location will now be selected based on items required, to reduce confusion
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Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link
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When losing a sector on Serpulo, all player structures from the previous run now become derelict
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On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it
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Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)
152.1 hotfix notes:
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Fixed turrets not being rotated clientside when placed on servers
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Fixed turrets not rotating the correct way during construction
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Fixed derelict structures not functioning properly after being repaired
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Fixed liquid junctions not being place-able on edges of deep water
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Fixed infinite items being enabled in a hidden sector
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